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{{Infobox Level New|
{{Infobox Level
|name = Chips on the Blocks
|pack = cclp2
|image = [[Image:CCLP2 Level 62.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 62
|level = 62
|password = HMOH
|image = [[File:CCLP2 Level 62.png|300px]]
|hint = No
|chips required = 2
|chips available = 2
|time = 400
|bold ms = 256
|bold lynx = 246
 
|difficulty ms = 4
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. Christian Ståhl, when he designed this level, took the beginning section from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces. The CC equivalent, the [[Sokoban level]], is moving blocks onto [[brown button]]s, [[bomb]]s, [[water]] (as here) or in specific locations for some other reason.
'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. The beginning [[Sokoban level|sokoban]] area is adapted from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces, and is a vertical reflection of the second level of the original ''Sokoban'' game by Thinking Rabbit.


Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible from [[window shopping]] on the way across.
Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across.


Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors.
Slide across the top, take the first chip near the [[pink ball]]s and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect [[fire boots]]. Use this in the ball area to collect [[flippers]] from the lower of the fires, and then take the third ice slide and hold over the force floors.
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Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.
Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.


== Unsolvability in [[Lynx]] ==
== Fix for Lynx ==
 
Because of the opposing force floors, Chips on the Blocks cannot be solved in Lynx. Remove the north force floor to make the level solvable.


== Trivia ==
Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in [[Lynx ruleset|Lynx]]. To fix this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply changes both of the force floors to [[random force floor]]s, as it produces a similar effect to the original under Lynx rules.


* In the vein of Chips on the Blocks, [[Andrew Bennett]] lifted the ''last'' level of Pocoman into CC form; this is named ''Sokoban Nightmare 1-2-3-4-5-6-7-8-9-10'', as an unofficial sequel to a [[Tyrethali Ansrath]] level called ''Sokoban Nightmare 1-2-3'', and is level 53 in the famously dizzying andrewb1.
==Full level map==
[[File:Cclp2_full_map_level_62.png|500px]]  


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 62 solution - 256 seconds|425px]]
{{#ev:youtube|Uz0HOMLPuHI}}


{{Level Progression|Icy Moat|Jungle}}
{{Level Progression|Icy Moat|Jungle}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]

Latest revision as of 00:30, 20 August 2020

Chips on the Blocks is the 62nd level in Chip's Challenge Level Pack 2. The beginning sokoban area is adapted from the first level of Pocoman, a game requiring the character to move items onto specific spaces, and is a vertical reflection of the second level of the original Sokoban game by Thinking Rabbit.

Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long ice slide has three possible exits, only one of which is safe; fortunately, the two fires at the other two were visible on the way across.

Slide across the top, take the first chip near the pink balls and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect fire boots. Use this in the ball area to collect flippers from the lower of the fires, and then take the third ice slide and hold over the force floors.

Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a bomb under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.

Fix for Lynx[edit]

Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in Lynx. To fix this, CCLXP2 simply changes both of the force floors to random force floors, as it produces a similar effect to the original under Lynx rules.

Full level map[edit]

Cclp2 full map level 62.png

Walkthrough[edit]

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