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'''Deepfreeze''' is the 56th level in [[Chip's Challenge 1]]. Deepfreeze contains examples of symmetrical design, with four [[pink ball]]s bouncing in four directions between the [[wall]]s on the [[grid]] borders and [[gravel]] in the center, with four separate sections of [[ice]].
'''Deepfreeze''' is the 56th level in [[Chip's Challenge 1]]. Deepfreeze contains examples of symmetrical design, with four [[pink ball]]s bouncing in four directions between the [[wall]]s on the [[grid]] borders and [[gravel]] in the center, with four separate sections of [[ice]].


Start with the chip to the right, then go to the bottom and fit just through this pink ball; wait [1] now, as it is required and trickier after returning to the slot at [17, 27], and then slide to another chip through the [[teleport]]. The southwest section was intended to have only two exits in [[Lynx]], only one of which is reachable when the target [[green button]] is pressed, but overriding the same [[force floor]] used to enter, number 1 on the east side, will allow easy exit.
Start with the chip to the right, then go to the bottom and fit just through this pink ball; wait [1] now, as it is required and trickier after returning to the slot at [17, 27], and then slide to another chip through the [[teleport]]. The southwest section was intended to have only two exits in [[Lynx ruleset|Lynx]], only one of which is reachable when the target [[green button]] is pressed, but overriding the same [[force floor]] used to enter, number 1 on the east side, will allow easy exit.


Walk over the gravel and hide under the southwest chip in the northeast room; Chip will capture this on the way to the exit, but there is [5] to spare which can be spent collecting it among other waits. Enter slot 2 on the south edge of this area to slide towards the [[toggle wall]], take these three chips and then remove chip 8 from its very southeast edge. Follow the pink ball back out and enter slot 2 in the southeast to collect the last chip, then step over the ice that surrounds or surrounded chip 7 and open [[socket]] 2 on the right to collect the [[ice skates]]. The [[exit]] is in the far northeast corner.
Walk over the gravel and hide under the southwest chip in the northeast room; Chip will capture this on the way to the exit, but there is [5] to spare which can be spent collecting it among other waits. Enter slot 2 on the south edge of this area to slide towards the [[toggle wall]], take these three chips and then remove chip 8 from its very southeast edge. Follow the pink ball back out and enter slot 2 in the southeast to collect the last chip, then step over the ice that surrounds or surrounded chip 7 and open [[socket]] 2 on the right to collect the [[ice skates]]. The [[exit]] is in the far northeast corner.

Revision as of 10:11, 20 June 2019

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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

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difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
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|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Deepfreeze is the 56th level in Chip's Challenge 1. Deepfreeze contains examples of symmetrical design, with four pink balls bouncing in four directions between the walls on the grid borders and gravel in the center, with four separate sections of ice.

Start with the chip to the right, then go to the bottom and fit just through this pink ball; wait [1] now, as it is required and trickier after returning to the slot at [17, 27], and then slide to another chip through the teleport. The southwest section was intended to have only two exits in Lynx, only one of which is reachable when the target green button is pressed, but overriding the same force floor used to enter, number 1 on the east side, will allow easy exit.

Walk over the gravel and hide under the southwest chip in the northeast room; Chip will capture this on the way to the exit, but there is [5] to spare which can be spent collecting it among other waits. Enter slot 2 on the south edge of this area to slide towards the toggle wall, take these three chips and then remove chip 8 from its very southeast edge. Follow the pink ball back out and enter slot 2 in the southeast to collect the last chip, then step over the ice that surrounds or surrounded chip 7 and open socket 2 on the right to collect the ice skates. The exit is in the far northeast corner.

Full level map

Cc1 full map level 56.png

Walkthrough

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