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{{Infobox Level
{{Infobox Level
|name = Double Trouble
|pack = cclp2
|level = 17
|image = [[File:CCLP2 Level 17.png|300px]]
|image = [[File:CCLP2 Level 17.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Dave Borgman
|level = 17
|password = OPCD
|chips required = 54
|chips available = 54
|time = 300
|bold ms = 256
|bold lynx = 249
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 2
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}



Revision as of 04:29, 30 April 2020


Double Trouble is the 17th level in Chip's Challenge Level Pack 2. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.

Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the glider room, all the chips from the blue walls (which are all fake) in the next two rooms, then the chips from the fireball room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the paramecium and out to the exit.

Fix for Lynx

In CCLXP2, the chips on top of walls were replaced with regular recessed walls and chips were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the ball right next to it.

Full level map

Cclp2 full map level 17.png

Walkthrough

Previous Level Current Level Next Level
← Paw-Print Isle Double Trouble Elemental →