Object: Difference between revisions

168 bytes added ,  26 April 2021
→‎Objects in CC2: terminology; some clarity
(terminology info in opener, section rename, other minor edits)
(→‎Objects in CC2: terminology; some clarity)
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== Objects in CC2 ==
== Objects in CC2 ==
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] are allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' (sometimes referred to collectively as items) and '''movable objects''' (or '''actors'''). Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.


Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
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=== Movable objects ===
=== Movable objects ===
* [[Chip]] and [[Melinda]]
* [[Chip]] and [[Melinda]]
* [[Monster]]s
* [[Monster]]s, including activated [[bowling ball]]s and [[time bomb]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s


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