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{{Infobox Level New|
{{Infobox Level
|name = Oorto Geld II
|pack = cclp2
|image = [[Image:CCLP2 Level 113.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 113
|level = 113
|password = EFWS
|image = [[File:CCLP2 Level 113.png|300px]]
|hint = No
|chips required = 60
|chips available = 60
|time = 720
|bold ms = 671
|bold lynx = 668
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 3
 
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As Drew Thomas puts it in the original title, ''You Can't Remake Oorto Geld''.
'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As [[Drew Thomas]] puts it in the original title, ''You Can't Remake Oorto Geld''.


The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.
The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.


To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]].
To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This [[boosting]] allows for a [[Chip's Challenge scoring|671 -.9 score]].
== Full level map ==
[[File:Cclp2_full_map_level_113.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 113 solution - 671 seconds|425px]]
{{#ev:youtube|7w5AdFolJr8}}


{{Level Progression|After the Rainstorm|Joyride II}}
{{Level Progression|After the Rainstorm|Joyride II}}

Latest revision as of 04:52, 30 April 2020

Oorto Geld II is the 113th level in Chip's Challenge Level Pack 2. The structure of Oorto Geld II, like the original, is made of toggle walls which lead to different sections. However, in this level, only four sections exist, the fireballs already change the wall for Chip, and walkers guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the green buttons on some occasions. As Drew Thomas puts it in the original title, You Can't Remake Oorto Geld.

The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the teleport (which is inactive, and thus works as ice, until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.

To the south, move 4D 4R D 3L D 2R [1] RD 6L [1] 2U RDRUL 3U, and Chip can lose one move to the walkers. Finally, to the west, 4L U 3L U 6D 2R URUL [1] LD 2U 2R UL 2U 3R, and head for the teleport and slide R, then step instantly D to exit. This boosting allows for a 671 -.9 score.

Full level map[edit]

Cclp2 full map level 113.png

Walkthrough[edit]

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