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{{Infobox Level New
{{Infobox Level
|name = PING PONG
|pack = cc1
|image = [[Image:Level 28.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 28
|level = 28
|password = UJDO (MS)<br> UJDD (Lynx)
|image = [[File:Level_28.png|300px]]
|hint = No
|chips required = 22
|chips available = 22
|time = 300
|bold ms = 239
|bold lynx = 236
|difficulty ms = 2
|bold difficulty ms = 2
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout.
'''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout.


First, slide all the way around the level, as the [[blue wall]] entrance is at [3, 2], and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the [[Block Donut Rule]] cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The [[exit]] is located at the top.
First, slide all the way around the level, as the [[blue wall]] entrance is at (3, 2), and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the [[Block Donut Rule]] cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The [[exit]] is located at the top.
 
==Trivia==
Ping Pong is one of four levels in CC1 with a different password in the Microsoft version than in the original Atari Lynx version. The other three are [[Lesson 6]], [[Brushfire]], and [[Paranoia]].


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_28.png|500px]]
[[File:Cc1_full_map_level_28.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:39, 30 April 2020

Ping Pong is the 28th level in Chip's Challenge 1, and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four blocks in the first room all the way over the water and ice on the left end of the table to access the rest of the chips, avoiding the bouncing pink balls throughout.

First, slide all the way around the level, as the blue wall entrance is at (3, 2), and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the Block Donut Rule cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The exit is located at the top.

Full level map[edit]

Cc1 full map level 28.png

Walkthrough[edit]

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← Go with the Flow Ping Pong Arcticflow →