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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 30
|level = 30
|designer = J.B. Lewis
|password = TSWV
|password = TSWV
|hint = The [[glider]] is your ticket out of here! Don't release it until the column of [[bomb]]s is cleared.
|hint = The [[glider]] is your ticket out of here! Don't release it until the column of [[bomb]]s is cleared.
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|difficulty = 3
|difficulty = 3
|bold difficulty = 3
|bold difficulty = 3
}}
}}'''Problem Solver''' is the 30th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. Several different puzzles are set up in a specific order, the main one being the four bombs in a glider's range where only the last one, guarding the exit, can be touched by it. The goals of the other three puzzles are to explode these three such that the fourth is removed by the glider. The puzzle may be inspired by the Amateria age in[http://en.wikipedia.org/wiki/Myst_III:_Exile Myst III: Exile], though on a smaller scale.
 
'''Problem Solver''' is the 30th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. Several different puzzles are set up in a specific order, the main one being the four bombs in a glider's range where only the last one, guarding the exit, can be touched by it. The goals of the other three puzzles are to explode these three such that the fourth is removed by the glider. The puzzle may be inspired by the Amateria age in[http://en.wikipedia.org/wiki/Myst_III:_Exile Myst III: Exile], though on a smaller scale.


Begin in [[odd step]], as part of the initial goal is to lure a [[teeth]] through a [[thin wall]] maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct [[clone machine]] must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in [[reading order]], often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key.
Begin in [[odd step]], as part of the initial goal is to lure a [[teeth]] through a [[thin wall]] maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct [[clone machine]] must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in [[reading order]], often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key.
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Walk past the [[pink ball]] and block its guard on the [[yellow key]] by placing the [[block]] 4D away, and use it to enter another room where the teeth can finally explode the bomb. Take the [[red key]] and switch the [[toggle wall]]s, which allows the other [[fireball]] clone machine to explode the second of three bombs, accessing the [[green key]] that unlocks two further blocks. Move block 1 L and block 2 4L onto the [[brown button]], then push blocks 1 and 2 south to access a third block, which will explode the third of three bombs and eat Chip's keys in the process. With the way clear, remove the [[blue wall]]s guarding the glider and sneak into the exit.
Walk past the [[pink ball]] and block its guard on the [[yellow key]] by placing the [[block]] 4D away, and use it to enter another room where the teeth can finally explode the bomb. Take the [[red key]] and switch the [[toggle wall]]s, which allows the other [[fireball]] clone machine to explode the second of three bombs, accessing the [[green key]] that unlocks two further blocks. Move block 1 L and block 2 4L onto the [[brown button]], then push blocks 1 and 2 south to access a third block, which will explode the third of three bombs and eat Chip's keys in the process. With the way clear, remove the [[blue wall]]s guarding the glider and sneak into the exit.


 
== Full level map ==
==Full level map==
[[File:Cclp3_full_map_level_30.png|500px]]
[[File:Cclp3_full_map_level_30.png|500px]]



Revision as of 16:08, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Problem Solver |- | colspan="2"|CCLP3 Level 30.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | The glider is your ticket out of here! Don't release it until the column of bombs is cleared. |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Problem Solver is the 30th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis. Several different puzzles are set up in a specific order, the main one being the four bombs in a glider's range where only the last one, guarding the exit, can be touched by it. The goals of the other three puzzles are to explode these three such that the fourth is removed by the glider. The puzzle may be inspired by the Amateria age inMyst III: Exile, though on a smaller scale.

Begin in odd step, as part of the initial goal is to lure a teeth through a thin wall maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct clone machine must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in reading order, often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key.

Walk past the pink ball and block its guard on the yellow key by placing the block 4D away, and use it to enter another room where the teeth can finally explode the bomb. Take the red key and switch the toggle walls, which allows the other fireball clone machine to explode the second of three bombs, accessing the green key that unlocks two further blocks. Move block 1 L and block 2 4L onto the brown button, then push blocks 1 and 2 south to access a third block, which will explode the third of three bombs and eat Chip's keys in the process. With the way clear, remove the blue walls guarding the glider and sneak into the exit.

Full level map

Cclp3 full map level 30.png

Walkthrough

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