Rover

Revision as of 03:55, 8 March 2020 by Random 8 (talk | contribs) (links, more wording)

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like ghosts, rovers have the ability to pick up and use keys and boots. Its movement mimics that of other monsters and changes periodically from one type to another.

Sequence

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as with slides, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. However, each movement tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 ticks / (20 ticks/second) = 1.6 seconds, and each teeth cycle lasts twice as long (1.6 seconds each).

Appearance Behavior
Angry teeth
Glider
Ant
Purple ball
Timid teeth
Fire box
Centipede
Walker