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{{Infobox Level New|
{{Infobox Level
|name = Security Breach
|pack = cclp2
|image = [[Image:CCLP2 Level 53.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 53
|level = 53
|password = XYZK
|image = [[File:CCLP2 Level 53.png|300px]]
|hint = Now that you're in, collect the security cards and go on the next room. Don't set of <!---SIC---> the security system.
|hint = Now that you're in, collect the security cards and go on the next room. Don't set of <!---SIC---> the security system.
|chips required = 2
}}
|chips available = 2
|time = 75
|bold ms = 58
|bold lynx = 57


|difficulty ms = 2
'''Security Breach''' is the 53rd level in [[Chip's Challenge Level Pack 2]].
|bold difficulty ms = 1
|bold complexity ms = 1


|difficulty lynx = 2
While [[Chip]] can simply take the level's two [[Computer chip|chips]], this causes the [[pink ball]] controlling the [[brown button]] to trap or release the one controlling the [[blue button]] too soon, and therefore cause the [[tank]] to open a column of [[toggle wall]]s. This sets off the "security system" by releasing more pink balls into the exit corridor, which cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}


'''Security Breach''' is the 53rd level in [[Chip's Challenge Level Pack 2]]. I was created by '''John Matthews'''.
This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the [[monster order]], and will turn the tank around before it touches the green button. Because the monster order works differently in [[Lynx ruleset|Lynx]], the tank hits the green button ''before'' it can be switched, which makes Security Breach unsolvable under Lynx rules.


While Chip can simply take the level's two chips, this causes the [[pink ball]] controlling the [[brown button]] to trap or release the one controlling the [[blue button]] too soon, and therefore cause the [[tank]] to open a column of [[toggle wall]]s. This sets off the "security system" by releasing more pink balls into the exit corridor, who cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.
The intended solution is to push the blocks next to the chips, then collect them and quickly put the blocks in their places to stop the pink ball from getting out of rhythm. However, there is a slightly [[Busted level|busted]] solution; cover the [[brown button]] with [[block]] 2 from the far right side, which maintains equilibrium and allows Chip to collect the two chips and exit with no danger.


This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the [[monster order]], and will turn the tank around before it touches the green button. Because the monster order works differently in Lynx, the tank hits the green button ''before'' he can be switched, which makes Security Breach unsolvable.
==Fix for Lynx==
As mentioned above, Security Breach is unsolvable in Lynx. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] not only fixes this, but also fixes the level to work under both [[ruleset]]s; when playing the level in Lynx, another pink ball off the side of the level presses a series of green and blue buttons to "normalize" the security system.


The solution is easy; cover the [[brown button]] with [[block]] 2, from the far right side, which maintains equilibrium and allowing Chip to collect the two chips and exit with no danger. This route is trickier to find than to perform, in John Matthews' emerging style, which raises the rating.
==Full level map==
[[File:Cclp2_full_map_level_53.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:38, 30 April 2020

Security Breach is the 53rd level in Chip's Challenge Level Pack 2.

While Chip can simply take the level's two chips, this causes the pink ball controlling the brown button to trap or release the one controlling the blue button too soon, and therefore cause the tank to open a column of toggle walls. This sets off the "security system" by releasing more pink balls into the exit corridor, which cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.

This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the monster order, and will turn the tank around before it touches the green button. Because the monster order works differently in Lynx, the tank hits the green button before it can be switched, which makes Security Breach unsolvable under Lynx rules.

The intended solution is to push the blocks next to the chips, then collect them and quickly put the blocks in their places to stop the pink ball from getting out of rhythm. However, there is a slightly busted solution; cover the brown button with block 2 from the far right side, which maintains equilibrium and allows Chip to collect the two chips and exit with no danger.

Fix for Lynx[edit]

As mentioned above, Security Breach is unsolvable in Lynx. CCLXP2 not only fixes this, but also fixes the level to work under both rulesets; when playing the level in Lynx, another pink ball off the side of the level presses a series of green and blue buttons to "normalize" the security system.

Full level map[edit]

Cclp2 full map level 53.png

Walkthrough[edit]

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