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|image = [[Image:CCLP2 Level 33.png|300px]]
|image = [[Image:CCLP2 Level 33.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Christian Ståhl]]
|level = 33
|level = 33
|password = HZUR
|password = HZUR
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}}
}}


'''The Big Button Quest''' is the 33rd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Christian Ståhl]]. Unlike some other levels where Chip must restrict moving [[monster]]s with a [[green button]], Chip cannot see the monsters that control the controls that he is attempting to affect. All it takes, however, is some experimentation. The goal of these experiments is to stop [[tank]]s from switching by trapping a bouncing [[pink ball]] with a closed [[toggle wall]].
'''The Big Button Quest''' is the 33rd level in [[Chip's Challenge Level Pack 2]]. Unlike some other levels where Chip must restrict moving [[monster]]s with a [[green button]], Chip cannot see the monsters that control the controls that he is attempting to affect. All it takes, however, is some experimentation. The goal of these experiments is to stop [[tank]]s from switching by trapping a bouncing [[pink ball]] with a closed [[toggle wall]].


Play 2U and left, D and left, and 6D; from here, wait exactly [10] before sliding onto a [[green button]] with R, passing the pink balls and tanks, and then sliding all the way to the top. Although there is a quicker way to stop the tanks, it requires more intense timing and it all disappears on a [[trap]] later.
Play 2U and left, D and left, and 6D; from here, wait exactly [10] before sliding onto a [[green button]] with R, passing the pink balls and tanks, and then sliding all the way to the top. Although there is a quicker way to stop the tanks, it requires more intense timing and it all disappears on a [[trap]] later.

Revision as of 00:07, 30 March 2019

Template:Infobox Level New

The Big Button Quest is the 33rd level in Chip's Challenge Level Pack 2. Unlike some other levels where Chip must restrict moving monsters with a green button, Chip cannot see the monsters that control the controls that he is attempting to affect. All it takes, however, is some experimentation. The goal of these experiments is to stop tanks from switching by trapping a bouncing pink ball with a closed toggle wall.

Play 2U and left, D and left, and 6D; from here, wait exactly [10] before sliding onto a green button with R, passing the pink balls and tanks, and then sliding all the way to the top. Although there is a quicker way to stop the tanks, it requires more intense timing and it all disappears on a trap later.

At the end of the path is the one chip and a yellow key; open the yellow lock and take the west path to teleport to a red key, then circle back around and enter from the other side to jump into the exit.

Full level map

Cclp2 full map level 33.png

Walkthrough

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← Tele-Portion The Big Button Quest Cypher II →