Please create an account or Login! Have fun!

Traffic Cop: Difference between revisions

Jump to navigation Jump to search
m ((via JWB))
mNo edit summary
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level
|name = TRAFFIC COP
|pack = cc1
|image = [[Image:Level 53.png|300px]]
|levelset = Chip's Challenge 1
|level = 53
|level = 53
|password = CGNX
|image = [[File:Level_53.png|300px]]
|hint = Make those pesky [[Walker|monsters]] follow a path to the [[Green button|door trigger]].
|hint = Make those pesky [[Walker|monsters]] follow a path to the [[Green button|door trigger]].
|chips required = 0
|chips available = 0
|time = 500
|bold ms = 478
|bold lynx = 452
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
|difficulty lynx = 1
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''Traffic Cop''' is the 53rd level in [[Chip's Challenge 1]]. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the [[block]]s, but it's unreliable and ''very'' slow. In fact, no blocks are needed to complete this level, because this level is [[busted]] by the use of [[boosting]] to go backwards over [[force floor]]s; one block can bridge across a [[water]] strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.
'''Traffic Cop''' is the 53rd level in [[Chip's Challenge 1]]. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the [[block]]s, but it's unreliable and ''very'' slow. In [[Ruleset#Microsoft_ruleset|MS]], no blocks are needed to complete this level, the level is [[busted]] by the ability to override [[force floor|force floors]] backwards and after sliding on ice. Whereas in [[Ruleset#Lynx_ruleset|Lynx]] and [[Ruleset#Steam_ruleset_(CC2)|Steam]] no walkers are required (although it is faster to use them) as blocks can be slid into the water behind the button. Further, one block can bridge across a [[water]] strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.


To see how this level would be done with [[No boost route|no boost]], dropping the score to 449, see the second [[AVI]].
To see how this level would be done with [[No boost route|no boost]], dropping the score to 449, see the second [[AVI]].


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_53.png|500px]]
[[File:Cc1_full_map_level_53.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 17:06, 12 May 2024

Traffic Cop is the 53rd level in Chip's Challenge 1. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the blocks, but it's unreliable and very slow. In MS, no blocks are needed to complete this level, the level is busted by the ability to override force floors backwards and after sliding on ice. Whereas in Lynx and Steam no walkers are required (although it is faster to use them) as blocks can be slid into the water behind the button. Further, one block can bridge across a water strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.

To see how this level would be done with no boost, dropping the score to 449, see the second AVI.

Full level map[edit]

Cc1 full map level 53.png

Walkthrough[edit]

Previous Level Current Level Next Level
← The Last Laugh Traffic Cop Grail →