Please create an account or Login! Have fun!
Vague Dream: Difference between revisions
No edit summary |
(Added video) |
||
Line 28: | Line 28: | ||
== 38 Route== | == 38 Route== | ||
Push block 2 left one space (collecting fire boots), move the top block R 2D R (without disturbing any dirt) then press the top blue button twice – if timed correctly, the tank will stop on the bottom blue button. Move block 1 3D L and press the red button. This clones a bug which will explode the bomb. Push the now lowermost block left into the water (and step on it). Move 2R U L U 4L 2D to pick up the yellow key (flippers are hidden underneath the block next to the teeth). Go up through the teleport (it is the only one in the level, so Chip will go straight across) to collect the chips (even though only one is needed, it is just as quick to collect both). Push the remaining block down and left to reach the socket, open it, press the red button then move up. Eventually, the bug will press the green button, allowing Chip to exit.{{Level Progression|Pearl Diving|Motion Blur}} | Push block 2 left one space (collecting fire boots), move the top block R 2D R (without disturbing any dirt) then press the top blue button twice – if timed correctly, the tank will stop on the bottom blue button. Move block 1 3D L and press the red button. This clones a bug which will explode the bomb. Push the now lowermost block left into the water (and step on it). Move 2R U L U 4L 2D to pick up the yellow key (flippers are hidden underneath the block next to the teeth). Go up through the teleport (it is the only one in the level, so Chip will go straight across) to collect the chips (even though only one is needed, it is just as quick to collect both). Push the remaining block down and left to reach the socket, open it, press the red button then move up. Eventually, the bug will press the green button, allowing Chip to exit. | ||
== Walkthrough == | |||
{{#ev:youtube|QATYEp_1Ltw}} | |||
{{Level Progression|Pearl Diving|Motion Blur}} |
Revision as of 07:01, 15 January 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | None (though a hint tile exists) |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Vague Dream is the 33rd level in Chip's Challenge Level Pack 3. It was created by Madhav Shanbhag.
Trivia
- This is one of only two levels of any official level set where the entire level can be seen at once, as it only encompasses a 9x9 area. The other is Once Upon a Troubadour.
- The entirety of this level appears in a later level by Madhav, Recurring Dream, where the whole level is filled.
History
The 9x9 tile arrangement comprising this level was originally created to make a screenshot illustrating the "Natural" tileset, as seen below. It was supposed to look like an interesting part of a larger level.
The designer later realized that this fragment could be a solvable puzzle in itself. Consequently, the level was added to KeyboardWielder.dat as a "filler" between levels 3 and 5. Minor modifications were made to prevent glitches and ruleset differences, and the bomb was moved down to allow an alternate solution using the teeth.
According to the CCLP3 story, Chip stumbles upon this level fragment sketched on paper in the Bit Busters' lounge. He then dreams about it in Vague Dream, and later again in Recurring Dream. But the actual level was never built (perhaps it was going to be level 149).
38 Route
Push block 2 left one space (collecting fire boots), move the top block R 2D R (without disturbing any dirt) then press the top blue button twice – if timed correctly, the tank will stop on the bottom blue button. Move block 1 3D L and press the red button. This clones a bug which will explode the bomb. Push the now lowermost block left into the water (and step on it). Move 2R U L U 4L 2D to pick up the yellow key (flippers are hidden underneath the block next to the teeth). Go up through the teleport (it is the only one in the level, so Chip will go straight across) to collect the chips (even though only one is needed, it is just as quick to collect both). Push the remaining block down and left to reach the socket, open it, press the red button then move up. Eventually, the bug will press the green button, allowing Chip to exit.
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Pearl Diving | Vague Dream | Motion Blur → |