You Can't Teach an Old Frog New Tricks: Difference between revisions

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Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on [[April Fools' Day 2010]], and also feature in the [[CCLP3 storyline]].
Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on [[April Fools' Day 2010]], and also feature in the [[CCLP3 storyline]].


This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, [http://chips.kaseorg.com/newsgroup/article.php?group=annexcafe.chips.challenge&id=47815 the designer has denied this]. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked.
This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked.


== Walkthrough ==
== Walkthrough ==
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Some have opined that it is "more of a spectacle than a level".  A few have expressed frustration at the inability to figure out what exactly went wrong when an attempt does not go as expected (although this is also true of some other levels, and the tank cloner in this level does provide some indication of progress).
Some have opined that it is "more of a spectacle than a level".  A few have expressed frustration at the inability to figure out what exactly went wrong when an attempt does not go as expected (although this is also true of some other levels, and the tank cloner in this level does provide some indication of progress).


Most of the current public solutions use an inferior strategy for handling the blocks in the ending room, which then requires the player to negotiate [[slide delay]] in MS mode.  This has led to further raging that the solution is unfair. But with a slight change by using a better thought out strategy, the intended solution is relatively easy to execute.
Most of the current public solutions use an inferior strategy for handling the blocks in the ending room, which then requires the player to negotiate [[Slide Delay]] in MS mode.  This has led to further raging that the solution is unfair. But with a slight change by using a better thought out strategy, the intended solution is relatively easy to execute.


== Trivia ==
== Trivia ==
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