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Killer Rooms: Difference between revisions
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Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit. | Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit. | ||
==Full level map== | |||
[[Image:Cclp2_full_map_level_54.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 03:34, 28 February 2019
Killer Rooms is the 54th level in Chip's Challenge Level Pack 2. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in Dave Borgman traditional style.
Remove one water, take the chips, then clone two more blocks and remove the dirt. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the ice space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the fireballs above.
Pick up the first three chips on the bottom, then the chips by the bugs, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth; odd step is ideal in the official route, though old routes are odd numbers of moves behind and use even step. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the fire boots.
Slip under the thieves near the start and wait [3] combined for the tank and fireballs; zigzag left and right across the four rows, then move U 3R and hold south over the ice and force floor to speed things up (and avoid death by fireball). On the far right is a row of locks that opens up the exit.
Full level map
Walkthrough
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← Security Breach | Killer Rooms | Dangers of Fire and Beasts → |