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'''Spirals''' is the 88th level in [[Chip's Challenge 1]]. One of the most notorious [[glitch]]es in Chip's Challenge occurs in some versions of Spirals: the [[Spirals corruption]], which has instead of floor at [[grid]] coordinate | '''Spirals''' is the 88th level in [[Chip's Challenge 1]]. One of the most notorious [[glitch]]es in Chip's Challenge occurs in some versions of Spirals: the [[Spirals corruption]], which has instead of floor at [[grid]] coordinate (29, 13), a [[thin wall]] east, making the level infinitely harder and at a full 5 rating. The source of this is the original [[Lynx]] version, which was changed to the official version in the Commodore 64 and eventually the [[MS Ruleset|MS ]] version because [[walker]] behavior is different. However, some copies never got the change. For more information and how to complete this version, read the page on the corruption. If a player's version contains the corruption, they can simply use a [[level editor]] to change the offending grid coordinate to floor. | ||
Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost ''never'' be caught by the walkers. | Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost ''never'' be caught by the walkers. |
Revision as of 22:32, 9 March 2019
Spirals is the 88th level in Chip's Challenge 1. One of the most notorious glitches in Chip's Challenge occurs in some versions of Spirals: the Spirals corruption, which has instead of floor at grid coordinate (29, 13), a thin wall east, making the level infinitely harder and at a full 5 rating. The source of this is the original Lynx version, which was changed to the official version in the Commodore 64 and eventually the MS version because walker behavior is different. However, some copies never got the change. For more information and how to complete this version, read the page on the corruption. If a player's version contains the corruption, they can simply use a level editor to change the offending grid coordinate to floor.
Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost never be caught by the walkers.
Full level map
Walkthrough
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← Cityblock | Spirals | Block Buster → |