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'''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. It was created by [[Drew Thomas]] Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]]: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew's original set, named ''Drew's Memory'', originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this. | '''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. It was created by [[Drew Thomas]]. Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]]: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew's original set, named ''Drew's Memory'', originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this. | ||
To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, move (2:3U, U) to allow passage to the exit. | To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, move (2:3U, U) to allow passage to the exit. |
Revision as of 08:23, 12 March 2019
A Fleeting Memory is the first level in Chip's Challenge Level Pack 2. It was created by Drew Thomas. Named for Memory from the original set, A Fleeting Memory is nowhere near as hard, because it is actually busted: unlike Memory, Chip can manipulate the tanks around with intelligent use of toggle walls to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew's original set, named Drew's Memory, originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.
To complete it, play within the 6x6 square DRD 3R D to reach a blue button, hit it twice, then RD to another blue button with a green button underneath. Off the green button, move (2:3U, U) to allow passage to the exit.
Full level map
Walkthrough
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A Fleeting Memory | Naomi's Bug Collection → |