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|image = [[Image:CCLP2 Level 21.png|300px]]
|image = [[Image:CCLP2 Level 21.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 21
|level = 21
|password = MGCF
|password = MGCF
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}}
}}


'''Block Away!''' is the 21st level in [[Chip's Challenge Level Pack 2]]. This level has nine possible incidences of the [[Transparency Glitch]] and a final section that can only be described as inscrutable, in the typical [[Dave Borgman]] deceptive style; Chip must pick his way through a mound of [[lock]]s, most of which have [[trap]]s under them. Without a [[level editor]], it is extremely difficult, and places this level ''far'' beyond its neighbors on the difficulty scale.
'''Block Away!''' is the 21st level in [[Chip's Challenge Level Pack 2]].


Fortunately, the chips are easy work: take the chips from the top, then zigzag up and down and move block 1 onto the [[green button]], then take the last column and then wipe out the last six chips in the sliding blocks above without waiting a single turn. Now, enter the left [[socket]], move >RLR R to one key, L >LRL and D 3R U to another red key, then L >LR RL >L and escape south to the [[tank]]s. The yellow key in the telenet is not required because the two yellow keys in the tank section can be reached quicker.
The chips are easy work: take the chips from the top, then zigzag up and down and move block 1 onto the [[green button]], then take the last column and then wipe out the last six chips in the sliding blocks above without waiting a single turn. Now, enter the left [[socket]], move >RLR R to one key, L >LRL and D 3R U to another red key, then L >LR RL >L and escape south to the [[tank]]s. The yellow key is not required.


Take keys 1, 2, 4, 3 and 5 in order, waiting [1] for the last tank to avoid the Transparency Glitch. Finish by opening the socket to the furthest south and walk ''specifically'' 7L U 2L D to reach the exit.
Take keys 1, 2, 4, 3 and 5 in order, waiting [1] for the last tank to avoid the Transparency Glitch. Finish by opening the socket to the furthest south and walk ''specifically'' 7L U 2L D to reach the exit. Without a [[level editor]], picking your way through this mound of locks is extremely difficult, and places this level far beyond its neighbors on the difficulty scale.


Because many of the safe locks are in a row, and the safe path is very close to where Chip approaches the pyramid, many players will stumble on the 7L path within a few tries, and after attempting 8L, will often reach the exit next. If the correct path had been anywhere from the middle to the top of the pyramid, Block Away! would have easily earned a 5 difficulty rating.
==Fix for Lynx==
Since the [[glider]]s from the cloner at (31, 12) will not die in the [[fire]] tile, these were changed to [[fireball]]s and a [[water]] tile in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]]. As for the pyramid of locks, stripes of [[blue wall]]s replaced the second stripe of the pyramid as well as the final stripe, and fake walls were placed accordingly to the original path.  


==Full level map==
==Full level map==

Revision as of 06:49, 29 March 2019

Template:Infobox Level New

Block Away! is the 21st level in Chip's Challenge Level Pack 2.

The chips are easy work: take the chips from the top, then zigzag up and down and move block 1 onto the green button, then take the last column and then wipe out the last six chips in the sliding blocks above without waiting a single turn. Now, enter the left socket, move >RLR R to one key, L >LRL and D 3R U to another red key, then L >LR RL >L and escape south to the tanks. The yellow key is not required.

Take keys 1, 2, 4, 3 and 5 in order, waiting [1] for the last tank to avoid the Transparency Glitch. Finish by opening the socket to the furthest south and walk specifically 7L U 2L D to reach the exit. Without a level editor, picking your way through this mound of locks is extremely difficult, and places this level far beyond its neighbors on the difficulty scale.

Fix for Lynx

Since the gliders from the cloner at (31, 12) will not die in the fire tile, these were changed to fireballs and a water tile in CCLXP2. As for the pyramid of locks, stripes of blue walls replaced the second stripe of the pyramid as well as the final stripe, and fake walls were placed accordingly to the original path.

Full level map

Cclp2 full map level 21.png

Walkthrough

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