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'''Facades''' is the 5th level in [[Chip's Challenge Level Pack 1]], and the fifth of the [[lesson level]]s. Here [[Chip]] will learn about all the [[Wall (disambiguation)|various types of walls]]; including [[blue wall]]s, [[appearing wall]]s, [[invisible wall]]s, and [[recessed wall]]s.
'''Facades''' is the 5th level in [[Chip's Challenge Level Pack 1]], and the fifth of the [[lesson level]]s. Here [[Chip]] will learn about all the [[Wall (disambiguation)|various types of walls]]; including [[blue wall]]s, [[appearing wall]]s, [[invisible wall]]s, and [[recessed wall]]s.


Thankfully, Facades is not terribly difficult to complete, with the fastest solve clocking in at only 18 seconds. The majority of the level is simply [[Computer chip|chip]] collecting, as the level is designed for the player to focus on experiment with different types of walls by bumping into them. For the optimal chip collection route, view the [[AVI]] at the bottom of this page.
Thankfully, Facades is not terribly difficult to complete, with the fastest solve clocking in at only 18 seconds. The majority of the level is simply [[Computer chip|chip]] collecting, as the level is designed for the player to focus on experiment with different types of walls by bumping into them. The optimal route follows a general counterclockwise approach, starting with the recessed walls and ending at the bottom areas; assuming knowledge of which tiles do not have invisible walls, a score of 232 should not be difficult to obtain.


==Trivia==
==Trivia==

Revision as of 02:15, 28 June 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Facades is the 5th level in Chip's Challenge Level Pack 1, and the fifth of the lesson levels. Here Chip will learn about all the various types of walls; including blue walls, appearing walls, invisible walls, and recessed walls.

Thankfully, Facades is not terribly difficult to complete, with the fastest solve clocking in at only 18 seconds. The majority of the level is simply chip collecting, as the level is designed for the player to focus on experiment with different types of walls by bumping into them. The optimal route follows a general counterclockwise approach, starting with the recessed walls and ending at the bottom areas; assuming knowledge of which tiles do not have invisible walls, a score of 232 should not be difficult to obtain.

Trivia

  • Originally, the blue wall leading to the chip in the NE was in the recessed wall section. However, as this may have seemed a touch unfair for a beginner player, the fake blue wall was moved to an area that could be returned to, namely the uppermost area with the three chips.

Full level map

Cclp1 full map level 5.png

Walkthrough

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