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{{Infobox Level New|
{{Infobox Level
|name = BuggyWall
|pack = cclp2
|image = [[Image:CCLP2 Level 75.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 75
|level = 75
|password = LPXZ
|image = [[File:CCLP2 Level 75.png|300px]]
|hint = No
|chips required = 15
|chips available = 15
|time = 150
|bold ms = 113
|bold lynx = 109
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


'''BuggyWall''' (spelled run together, with the capital W) is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and an error by Paul Hobden makes it even easier.
'''BuggyWall''' is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and a designer error makes it even easier.


While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]].
While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]].


Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that Paul accidentally (or intentionally) substituted a [[green lock]] for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only.
Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that one of the [[green lock]]s has been accidentally substituted for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only.
 
==Full level map==
[[File:Cclp2_full_map_level_75.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 75 solution - 113 seconds|425px]]
{{#ev:youtube|EyADM2I4pFA}}


{{Level Progression|Chip Search|Fire Bugs}}
{{Level Progression|Chip Search|Fire Bugs}}

Latest revision as of 04:43, 30 April 2020

BuggyWall is the 75th level in Chip's Challenge Level Pack 2. This level was not intended to be a particular challenge, and a designer error makes it even easier.

While the boosting is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the recessed walls and, secondly, to spring slide in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second socket between chips 3 and 4, ignoring the yellow key.

Without stopping, take the blue, then green and red keys, and then move north and east to exit the level. Notice that one of the green locks has been accidentally substituted for a yellow lock, so Chip can exit without requiring a yellow key in this sector only.

Full level map[edit]

Cclp2 full map level 75.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Chip Search BuggyWall Fire Bugs →