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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 84 | |level = 84 | ||
| | |image = [[File:Level_84.png|300px]] | ||
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}} | }} | ||
'''Wars''' is the 84th level in [[Chip's Challenge 1]], and it is a more sophisticated brother of [[Invincible Champion]], with the same [[bug]] section being copied over excepting a [[monster order]] fix. In this case, the cloning [[fireball]]s are meant to be shot into the bugs, causing a "war" between the monsters; the [[block]] added to the level, intended for this objective, instead allows Chip to handle the bugs quickly and without any other monsters. | '''Wars''' is the 84th level in [[Chip's Challenge 1]], and it is a more sophisticated brother of [[Invincible Champion]], with the same [[bug]] section being copied over excepting a [[monster order]] fix. In this case, the cloning [[fireball]]s are meant to be shot into the bugs, causing a "war" between the monsters; the [[block]] added to the level, intended for this objective, instead allows Chip to handle the bugs quickly and without any other monsters. | ||
Latest revision as of 04:48, 30 April 2020
Level set | Chip's Challenge 1 |
---|---|
Level number | 84 |
Designer | Unknown |
Password | UVEO |
Chips | 5 required / 5 available |
Time limit | 600 |
MS (Scores) | |
Bold time | 580 |
Public time | 580 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 579 |
Public time | 579 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 579 |
Public time | 579 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Wars is the 84th level in Chip's Challenge 1, and it is a more sophisticated brother of Invincible Champion, with the same bug section being copied over excepting a monster order fix. In this case, the cloning fireballs are meant to be shot into the bugs, causing a "war" between the monsters; the block added to the level, intended for this objective, instead allows Chip to handle the bugs quickly and without any other monsters.
Move the block 3L [4], stopping for a set of pink balls, and then continue it 12L 8U [2] UL; the sum wait of [6] causes a different monster order of the bugs stopped by the block, such that there is enough room to move 4U L from the last chip just as in level 77.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Up the Block | Wars | Telenet → |
Categories:
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 2 (Steam)