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Pyramid: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 104 | |level = 104 | ||
| | |image = [[File:CCLP2 Level 104.png|300px]] | ||
|hint = You need to hit one button twice. | |hint = You need to hit one button twice. | ||
}} | }} | ||
Line 32: | Line 16: | ||
== Fix for Lynx == | == Fix for Lynx == | ||
All monsters on the grid will move in [[Lynx]] regardless of whether or not they are in the [[monster order]], which causes Pyramid to be impossible as Chip can never get in the pyramid. For Lynx play, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] puts all of the non-moving teeth in [[trap]]s to prevent them from ever chasing Chip. | All monsters on the grid will move in [[Lynx ruleset|Lynx]] regardless of whether or not they are in the [[monster order]], which causes Pyramid to be impossible as Chip can never get in the pyramid. For Lynx play, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] puts all of the non-moving teeth in [[trap]]s to prevent them from ever chasing Chip. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_104.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:49, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 104 |
Designer | Tyrethali Ansrath |
Password | EDCX |
Hint | You need to hit one button twice. |
Chips | 66 required / 84 available |
Chips notes | 16 unsafe to reach |
Time limit | 400 |
MS (Scores) | |
Bold time | 341 |
Public time | 341 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 339 |
Public time | 339 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Pyramid is the 104th level in Chip's Challenge Level Pack 2. The hint, inescapable from when read, says that one of the two buttons has to be hit twice; this is the blue button.
The pyramid that contains the chips is a tough section; some teeth move and some don't, and the route through is difficult to figure out. To do this, walk along the right edge to the green button, then 2:[3L 3U] and 3L UL to the yellow key, and now down four chips, left four chips, and touch the blue button twice.
Follow the right edge out of the pyramid, which collects the remaining chips, and move through the toggle walls and push the block. In order to collect the bold, Chip must move into the across toggle walls exactly as they are switched by the block; this timing is hard on its own, as Chip has to wait [7 1/2]. A trivially easy solution is to wait [7] to begin with, then resist the force floors once, which is an easy way to elicit a [1/2] wait. Now, Chip can fiddle with the buttons through the corridor and take the red key.
Now, open the yellow lock and wend your way to the blue key on top, open both of the remaining locks, and touch the brown button in the center from the right side. The pink ball will release Chip into the exit.
Fix for Lynx[edit]
All monsters on the grid will move in Lynx regardless of whether or not they are in the monster order, which causes Pyramid to be impossible as Chip can never get in the pyramid. For Lynx play, CCLXP2 puts all of the non-moving teeth in traps to prevent them from ever chasing Chip.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Island Hopping | Pyramid | Yet Another Puzzle → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Tyrethali Ansrath
- Levels with casual difficulty 3 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels unsolvable in Lynx