Please create an account or Login! Have fun!
Lesson 1 (CC2 level): Difference between revisions
Jump to navigation
Jump to search
imported>Ihavenoname248 No edit summary |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
|pack = cc2 | |||
| | |||
|level = 1 | |level = 1 | ||
|image = [[Image:CC2_Level_1.png|300px]] | |||
|hint = (See "Hints" section) | |hint = (See "Hints" section) | ||
}} | }} | ||
{{Distinguish|Lesson 1}} | |||
'''Lesson 1''' is the first level in [[Chip's Challenge 2]], and the first of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | |||
== Full level map == | |||
[[Image:Cc2_full_map_level_1.png|500px]] | |||
== Hints == | == Hints == | ||
* Pick up the blue key by walking over it. | * Pick up the blue [[key]] by walking over it. | ||
* Notice the blue key in the box below. It means you have a blue key. | * Notice the blue key in the box below. It means you have a blue key. | ||
* Use the blue key to open this door by walking into it. | * Use the blue key to open this [[door]] by walking into it. | ||
* Notice the blue key is now gone. You used it opening the blue door. | * Notice the blue key is now gone. You used it opening the blue door. | ||
* Use the red key to open the red door. | * Use the red key to open the red door. | ||
* Use the yellow key on the yellow door. | * Use the yellow key on the yellow door. | ||
* Use the green key on the green door. | * Use the green key on the green door. | ||
* Notice you still have a green key. | * Notice you still have a green key. | ||
* Use the blue key on the other door. | * Use the blue key on the other door. | ||
* Don't open this blue door! If you do, you will be stuck and have to press F1 to restart. | |||
* Now you've done it. You're stuck. You don't have a blue key to go on. Press F1 to restart. | * Now you've done it. You're stuck. You don't have a blue key to go on. Press F1 to restart. | ||
* When you walk on dirt | * When you walk on [[dirt]], it turns to floor. | ||
* When you have more than one of the same key | * When you have more than one of the same key, you can see the count go up to 9. | ||
* Step out onto the ice and take a slide. | * Step out onto the [[ice]] and take a slide. | ||
* Now pick up the ice cleats and walk on the ice to the next clue. | * Now pick up the [[skates|ice cleats]] and walk on the ice to the next clue. | ||
* Notice that there are ice cleats in the box below. This means you have the ice cleats. | * Notice that there are ice cleats in the box below. This means you have the ice cleats. | ||
* Grab a handful of bonus | * Grab a handful of [[bonus flag]]s for your hard work so far. | ||
* You can't carry a tool of this type across this sign. | * You can't carry a tool of this type across this sign. | ||
* The red thief takes all | * The [[thief|red thief]] takes all [[boot|tool]]s from the bottom right box. He also takes half your bonus points. | ||
* The blue thief takes all keys from the bottom left box. He also takes half your bonus points. | * The [[key thief|blue thief]] takes all keys from the bottom left box. He also takes half your bonus points. | ||
* You can't carry a key of this color across this sign. | * You can't carry a key of this color across [[no sign|this sign]]. | ||
* Pick up all of these | * Pick up all of these [[Computer chip|chip]]s. | ||
* As you pick the chips, watch 'chips left' counter below count down. | * As you pick the chips, watch 'chips left' counter below count down. | ||
* When the 'chips left' counter reaches zero, you can pass the chip socket. | * When the 'chips left' counter reaches zero, you can pass the [[socket|chip socket]]. | ||
* Green 'force floors' are like one-way moving sidewalks. | * Green [[force floor|'force floors']] are like one-way moving sidewalks. | ||
* These green 'magnet shoes' will let you walk on force floors without getting carried away. | * These green [[suction boots|'magnet shoes']] will let you walk on force floors without getting carried away. | ||
* If you are on a force floor, you can step off sideways. | * If you are on a force floor, you can step off sideways. | ||
* You can stand still, sort of, by walking against the force floor. | * You can stand still, sort of, by walking against the force floor. | ||
* 'Swivel doors' turn as you walk through them. They will only turn if you push on them as you leave the square. | * [[Swivel door|'Swivel doors']] turn as you walk through them. They will only turn if you push on them as you leave the square. | ||
* Work your way through this maze to the exit by the red arrow. | * Work your way through this maze to the exit by the red arrow. | ||
* Be careful here! The water can drown you if you aren't prepared. | * Be careful here! The [[water]] can drown you if you aren't prepared. | ||
* If you do die, press F1 to restart the level. | * If you do die, press F1 to restart the level. | ||
* Use these "flippers" to safely cross the water. | * Use these [[Flippers|"flippers"]] to safely cross the water. | ||
* Be careful here! Walking into the fire can burn you if you are not prepared. | * Be careful here! Walking into the [[fire]] can burn you if you are not prepared. | ||
* These "fire boots" will let you walk on fire safely. | * These [[Fire boots|"fire boots"]] will let you walk on fire safely. | ||
* 'Floating turtles' sink when you step off of them. You can only step on them once. | * [[Turtle|'Floating turtles']] sink when you step off of them. You can only step on them once. | ||
* 'Pop up walls' spring up from the floor when you step off of them. You can only step on them once. | * [[Recessed wall|'Pop up walls']] spring up from the floor when you step off of them. You can only step on them once. | ||
* Push this dirt block into the water to make a dirt bridge. | * Push this [[Block|dirt block]] into the water to make a dirt bridge. | ||
* You can't push a dirt block over dirt. Clear out the dirt in front of this block before you build the bridge. | * You can't push a dirt block over dirt. Clear out the dirt in front of this block before you build the bridge. | ||
* Push both of these blocks into the water to make a bridge that is two squares long. | * Push both of these blocks into the water to make a bridge that is two squares long. | ||
* You can only push one dirt block at a time. | * You can only push one dirt block at a time. | ||
* After you push the dirt into the water, remember to step on the dirt so you can push the second block over it. | * After you push the dirt into the water, remember to step on the dirt so you can push the second block over it. | ||
* Be careful here! Walking into these | * Be careful here! Walking into these [[bomb]]s will blow you up! | ||
* Push this dirt block into a bomb to clear the path to the exit. The exit is the blue square! | * Push this dirt block into a bomb to clear the path to the [[exit]]. The exit is the blue square! | ||
* Congratulations! You made it to the exit! Pick up the x2 flag to double your bonus before you leave.{{Level Progression||All Ice}} | * Congratulations! You made it to the exit! Pick up the x2 flag to double your bonus before you leave. | ||
{{Level Progression||All Ice}} |
Latest revision as of 10:39, 6 March 2021
Level set | Chip's Challenge 2 |
---|---|
Level number | 1 |
Designer | Chuck Sommerville |
Hint | (See "Hints" section) |
Chips | 22 required / 22 available |
Time limit | 0 |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 1404 |
Public score | 1404 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Not to be confused with Lesson 1.
Lesson 1 is the first level in Chip's Challenge 2, and the first of the lesson levels. It was created by Chuck Sommerville.
Full level map[edit]
Hints[edit]
- Pick up the blue key by walking over it.
- Notice the blue key in the box below. It means you have a blue key.
- Use the blue key to open this door by walking into it.
- Notice the blue key is now gone. You used it opening the blue door.
- Use the red key to open the red door.
- Use the yellow key on the yellow door.
- Use the green key on the green door.
- Notice you still have a green key.
- Use the blue key on the other door.
- Don't open this blue door! If you do, you will be stuck and have to press F1 to restart.
- Now you've done it. You're stuck. You don't have a blue key to go on. Press F1 to restart.
- When you walk on dirt, it turns to floor.
- When you have more than one of the same key, you can see the count go up to 9.
- Step out onto the ice and take a slide.
- Now pick up the ice cleats and walk on the ice to the next clue.
- Notice that there are ice cleats in the box below. This means you have the ice cleats.
- Grab a handful of bonus flags for your hard work so far.
- You can't carry a tool of this type across this sign.
- The red thief takes all tools from the bottom right box. He also takes half your bonus points.
- The blue thief takes all keys from the bottom left box. He also takes half your bonus points.
- You can't carry a key of this color across this sign.
- Pick up all of these chips.
- As you pick the chips, watch 'chips left' counter below count down.
- When the 'chips left' counter reaches zero, you can pass the chip socket.
- Green 'force floors' are like one-way moving sidewalks.
- These green 'magnet shoes' will let you walk on force floors without getting carried away.
- If you are on a force floor, you can step off sideways.
- You can stand still, sort of, by walking against the force floor.
- 'Swivel doors' turn as you walk through them. They will only turn if you push on them as you leave the square.
- Work your way through this maze to the exit by the red arrow.
- Be careful here! The water can drown you if you aren't prepared.
- If you do die, press F1 to restart the level.
- Use these "flippers" to safely cross the water.
- Be careful here! Walking into the fire can burn you if you are not prepared.
- These "fire boots" will let you walk on fire safely.
- 'Floating turtles' sink when you step off of them. You can only step on them once.
- 'Pop up walls' spring up from the floor when you step off of them. You can only step on them once.
- Push this dirt block into the water to make a dirt bridge.
- You can't push a dirt block over dirt. Clear out the dirt in front of this block before you build the bridge.
- Push both of these blocks into the water to make a bridge that is two squares long.
- You can only push one dirt block at a time.
- After you push the dirt into the water, remember to step on the dirt so you can push the second block over it.
- Be careful here! Walking into these bombs will blow you up!
- Push this dirt block into a bomb to clear the path to the exit. The exit is the blue square!
- Congratulations! You made it to the exit! Pick up the x2 flag to double your bonus before you leave.
Current Level | Next Level |
---|---|
Lesson 1 (CC2 level) | All Ice → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by Chuck Sommerville
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Levels with casual difficulty 1 (Steam score)
- Levels with bold execution difficulty 1 (Steam score)
- Levels with bold routing difficulty 2 (Steam score)