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Tank: Difference between revisions
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 76 ''(N)''<br>77 ''(W)''<br>78 ''(S)''<br>79 ''(E)'' | |cc1index = 76 ''(N)''<br>77 ''(W)''<br>78 ''(S)''<br>79 ''(E)'' | ||
|cc2id = 33 | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
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Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward ''if'' its path is clear once the trap is opened<ref>Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.</ref>. | Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward ''if'' its path is clear once the trap is opened<ref>Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.</ref>. | ||
When a blue button is pressed all tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement. | When a blue button is pressed all non-sliding tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement. | ||
One example of this can be seen in this level: | One example of this can be seen in this level: | ||
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== [[Ruleset#Lynx ruleset|Lynx]] behavior == | == [[Ruleset#Lynx ruleset|Lynx]] behavior == | ||
In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction. | In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned, non-sliding tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction. | ||
== Trivia == | == Trivia == |
Latest revision as of 12:31, 1 June 2021
MSCC Image(s) | |
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CC2 Image(s) | |
Found in | |
MSCC Index | 76 (N) 77 (W) 78 (S) 79 (E) |
Steam ID | 33 |
Multi-directional? | Yes |
Moves? | Yes |
A tank, called a blue tank in Chip's Challenge 2 to differentiate it from the yellow tank, is a monster that continues moving in a straight line until it hits an obstacle, reversing when a blue button is pressed. In the Lynx and CC2 rulesets, tanks stopped at an obstacle (such as a block) will continue to move in their facing direction if the path becomes clear.
MS behavior[edit]
Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward if its path is clear once the trap is opened[1].
When a blue button is pressed all non-sliding tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement.
One example of this can be seen in this level:
The monster list order (shown in red) dictates that the top 2 tanks move first, then the ball which presses the button causing all tanks to rotate 180°, then finally the bottom 2 tanks. A side effect of this is that when the tanks rotate the top 2 have already moved once this turn and can't move again until the next turn, whereas the bottom two have not moved and as such will start heading in the opposite direction immediately.
Lynx behavior[edit]
In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned, non-sliding tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction.
Trivia[edit]
- The first tanks in Chip's Challenge 1 were placed in Lesson 4, to the left side.
See also[edit]
- Blue button
- Pink ball
- Yellow tank
- Tank Top Glitch A glitch where a sliding tank in MS can sometimes only rotate 90°.
- Frankenstein Glitch A glitch where a tank on a clone machine can sometimes rotate 180°.
Footnotes[edit]
- ↑ Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.