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Problems: Difference between revisions
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Sharpeye468 (talk | contribs) (Referencing a subpar playthrough, not needed. C/B is also an MS only bug.) |
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 49 | |level = 49 | ||
| | |image = [[File:Level_49.png|300px]] | ||
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}} | }} | ||
'''Problems''' is the 49th level in [[Chip's Challenge 1]]. This level would be a significantly tough challenge were it not for the [[Controller and Boss Glitch]], which causes the [[paramecium]] to never escape the [[trap]] it falls into after releasing the first wave of [[pink ball]]s, and thus the second wave on the bottom never gets released. The controller in this level is the ball at the very bottom of the level, [[grid]] coordinate [1, 30], which only moves horizontally; since the horizontal exits from the trap are blocked, the paramecium won't escape. In fact, it makes no difference which pink ball is the controller; none of them move vertically. | '''Problems''' is the 49th level in [[Chip's Challenge 1]]. This level would be a significantly tough challenge were it not for the [[Controller and Boss Glitch]], which causes the [[paramecium]] to never escape the [[trap]] it falls into after releasing the first wave of [[pink ball]]s, and thus the second wave on the bottom never gets released. This glitch only exists in MS, and the level plays normally in the Lynx and Steam versions. The controller in this level is the ball at the very bottom of the level, [[grid]] coordinate [1, 30], which only moves horizontally; since the horizontal exits from the trap are blocked, the paramecium won't escape. In fact, it makes no difference which pink ball is the controller; none of them move vertically. | ||
Therefore, the only thing that poses any difficulty at all is picking up the [[key]]s and computer chips; however, Chip has a limited amount of time to perform the former because the released pink balls will soon sweep the entire northern area. Although Chip can stay safe in the [[red lock]] corridor, most of the red keys will hereafter become much harder to collect safely if not collected, with only the very northern ball's deviance allowing Chip to take them at all. | Therefore, the only thing that poses any difficulty at all is picking up the [[key]]s and computer chips; however, Chip has a limited amount of time to perform the former because the released pink balls will soon sweep the entire northern area. Although Chip can stay safe in the [[red lock]] corridor, most of the red keys will hereafter become much harder to collect safely if not collected, with only the very northern ball's deviance allowing Chip to take them at all. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_49.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 19:05, 27 February 2022
Level set | Chip's Challenge 1 |
---|---|
Level number | 49 |
Designer | Unknown |
Password | PPXI |
Chips | 23 required / 23 available |
Time limit | 200 |
MS (Scores) | |
Bold time | 162 |
Public time | 162 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 161 |
Public time | 161 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 162 |
Public time | 162 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Problems is the 49th level in Chip's Challenge 1. This level would be a significantly tough challenge were it not for the Controller and Boss Glitch, which causes the paramecium to never escape the trap it falls into after releasing the first wave of pink balls, and thus the second wave on the bottom never gets released. This glitch only exists in MS, and the level plays normally in the Lynx and Steam versions. The controller in this level is the ball at the very bottom of the level, grid coordinate [1, 30], which only moves horizontally; since the horizontal exits from the trap are blocked, the paramecium won't escape. In fact, it makes no difference which pink ball is the controller; none of them move vertically.
Therefore, the only thing that poses any difficulty at all is picking up the keys and computer chips; however, Chip has a limited amount of time to perform the former because the released pink balls will soon sweep the entire northern area. Although Chip can stay safe in the red lock corridor, most of the red keys will hereafter become much harder to collect safely if not collected, with only the very northern ball's deviance allowing Chip to take them at all.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Mugger Square | Problems | Digdirt → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 2 (Steam)