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Monster Lab: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 45 | |level = 45 | ||
| | |image = [[File:Level_45.png|300px]] | ||
| | |||
}} | }} | ||
'''Monster Lab''' is the 45th level in [[Chip's Challenge 1]]. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the | '''Monster Lab''' is the 45th level in [[Chip's Challenge 1]]. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the ''suicide run'', with this term applied to similar solutions in other levels - notably, a [[Lead Us Not into Temptation|very close relation]] in [[Chip's Challenge Level Pack 3|CCLP3]]. | ||
== 292 == | == 292 == | ||
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Monster Lab's bold route, on top, is almost certainly highest on the wanted bold hitlist of anyone without it. It requires Chip to simply walk through the storm of [[walker]]s at the very start, and the chances of success are well over 1,000 to 1 against, taking anywhere from 45 minutes to almost an entire ''day'' of consistent work to collect. For this reason, [[Fullsec]] is, for all practical purposes, mandatory in MS CC. | Monster Lab's bold route, on top, is almost certainly highest on the wanted bold hitlist of anyone without it. It requires Chip to simply walk through the storm of [[walker]]s at the very start, and the chances of success are well over 1,000 to 1 against, taking anywhere from 45 minutes to almost an entire ''day'' of consistent work to collect. For this reason, [[Fullsec]] is, for all practical purposes, mandatory in MS CC. | ||
With little to no skill involved, the best way to attempt the 292 route is to simply reserve a full day in advance, with something in the background to avoid boredom. While there are 291 and 290 routes that are slightly easier, it is recommended that the 292 be attempted directly to eliminate it for good. The one skill tip is to use a slightly different 292.0 route as opposed to the 292.2 route shown in the [[AVI]]: instead of moving RL after pushing the cloned block, move 2L 2D onto one of the other [[green button]]s. This is generally believed to be more likely to work, though such corrections are difficult to make for obvious reasons. | With little to no skill involved, the best way to attempt the 292 route is to simply reserve a full day in advance, with something in the background to avoid boredom. While there are 291 and 290 routes that are slightly easier, it is recommended that the 292 be attempted directly to eliminate it for good. The one skill tip is to use a slightly different 292.0 route as opposed to the 292.2 route shown in the first 292 [[AVI]]: instead of moving RL after pushing the cloned block, move 2L 2D onto one of the other [[green button]]s. This is generally believed to be more likely to work, though such corrections are difficult to make for obvious reasons. | ||
== 226 == | == 226 == | ||
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Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside. | Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside. | ||
== [[Lynx]] == | == [[Lynx ruleset|Lynx]] == | ||
A | A unique solution is also present in the Lynx ruleset: Chip can use [[block slapping]] to push a block over the fire in the exit room, halting the walker cloning and allowing him to simply walk to the exit. | ||
== Trivia == | == Trivia == | ||
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* The tank section contains the first use of the [[Frankenstein Glitch]] in official Chip's Challenge play: the [[blue button]] is hit on the same turn that a tank is cloned. This variation of the glitch exists in Lynx, and was replicated for MS CC and [[Tile World]]. | * The tank section contains the first use of the [[Frankenstein Glitch]] in official Chip's Challenge play: the [[blue button]] is hit on the same turn that a tank is cloned. This variation of the glitch exists in Lynx, and was replicated for MS CC and [[Tile World]]. | ||
* Level 58 in DrewT1.dat (by Drew Thomas) is entitled ''Monster Lab: Suicide Run'' - identical except that the time limit is now 11, forcing the titular maneuver. | * Level 58 in DrewT1.dat (by Drew Thomas) is entitled ''Monster Lab: Suicide Run'' - identical except that the time limit is now 11, forcing the titular maneuver. | ||
==Full level map== | |||
[[File:Cc1_full_map_level_45.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|iLFda3NbK1w}} | |||
{{#ev:youtube|SdQCTBnnymY}} | |||
{{#ev:youtube|zBAV2_n923A}} | |||
{{Level Progression|Refraction|Three Doors}} | {{Level Progression|Refraction|Three Doors}} |
Latest revision as of 19:21, 8 December 2023
Level set | Chip's Challenge 1 |
---|---|
Level number | 45 |
Designer | Unknown |
Password | OVPZ |
Chips | 0 required / 0 available |
Time limit | 300 |
MS (Scores) | |
Bold time | 292 |
Public time | 292 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 291 |
Public time | 291 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 291 |
Public time | 291 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Monster Lab is the 45th level in Chip's Challenge 1. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the suicide run, with this term applied to similar solutions in other levels - notably, a very close relation in CCLP3.
292[edit]
Monster Lab's bold route, on top, is almost certainly highest on the wanted bold hitlist of anyone without it. It requires Chip to simply walk through the storm of walkers at the very start, and the chances of success are well over 1,000 to 1 against, taking anywhere from 45 minutes to almost an entire day of consistent work to collect. For this reason, Fullsec is, for all practical purposes, mandatory in MS CC.
With little to no skill involved, the best way to attempt the 292 route is to simply reserve a full day in advance, with something in the background to avoid boredom. While there are 291 and 290 routes that are slightly easier, it is recommended that the 292 be attempted directly to eliminate it for good. The one skill tip is to use a slightly different 292.0 route as opposed to the 292.2 route shown in the first 292 AVI: instead of moving RL after pushing the cloned block, move 2L 2D onto one of the other green buttons. This is generally believed to be more likely to work, though such corrections are difficult to make for obvious reasons.
226[edit]
This level was designed such that all the other clone machines had to stop completely, but instead some can be left on and synchronized with each other, so that all their green button presses cancel and leave the walls alone until Chip attempts to exit; though the walls will then be sent out of order again, the walkers change nothing about the toggling sequence and the luck input is minimal. This solution is guaranteed, but the 226 is not, though still much less uncertain than the 292. The order is that of the bugs (push a block between the fire boots and suction boots), then tanks (hit the blue button twice, waiting [1] in between presses), then collect the fire boots (the suction boots are unnecessary), and finally block the fireballs (the pink balls need no help), leaving the walls paralyzed.
Lower routes than this are available and are more permissive, but this is the official no boost route, as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the toggle walls can cease to switch while Chip is in between them and permanently trap him inside.
Lynx[edit]
A unique solution is also present in the Lynx ruleset: Chip can use block slapping to push a block over the fire in the exit room, halting the walker cloning and allowing him to simply walk to the exit.
Trivia[edit]
- Monster Lab's record history contains the largest single timed improvement in all of CC1, with a recorded increase from 245 to 290.
- The tank section contains the first use of the Frankenstein Glitch in official Chip's Challenge play: the blue button is hit on the same turn that a tank is cloned. This variation of the glitch exists in Lynx, and was replicated for MS CC and Tile World.
- Level 58 in DrewT1.dat (by Drew Thomas) is entitled Monster Lab: Suicide Run - identical except that the time limit is now 11, forcing the titular maneuver.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Refraction | Monster Lab | Three Doors → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with luck rating 5 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)