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Double Trouble: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 17 | |level = 17 | ||
| | |image = [[File:CCLP2 Level 17.png|300px]] | ||
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}} | }} | ||
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|the 115th level in [[Chip's Challenge 2|CC2]]|Double Trouble (CC2 level)}} | |||
'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of [[monster]]s on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point. | |||
Step D 2R to avoid being hit, then wait [1] and collect this [[computer chip|chip]], then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. Go through the [[paramecium]] room to reach the [[exit]]. | |||
== Fix for Lynx == | |||
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the chips on top of walls were replaced with chips and regular recessed walls were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the [[Pink ball|ball]] right next to it. | |||
==Full level map== | |||
[[File:Cclp2_full_map_level_17.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|xO03SA77_z8}} | |||
{{Level Progression|Paw-Print Isle|Elemental}} | {{Level Progression|Paw-Print Isle|Elemental}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |
Latest revision as of 00:03, 4 May 2024
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 17 |
Designer | Dave Borgman |
Password | OPCD |
Chips | 32 required / 32 available |
Time limit | 300 |
MS (Scores) | |
Bold time | 256 |
Public time | 256 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 249 |
Public time | 249 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Double Trouble is the 17th level in Chip's Challenge Level Pack 2. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the glider room, all the chips from the blue walls (which are all fake) in the next two rooms, then the chips from the fireball room and the chips within the glider room. Go through the paramecium room to reach the exit.
Fix for Lynx[edit]
In CCLXP2, the chips on top of walls were replaced with chips and regular recessed walls were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the ball right next to it.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Paw-Print Isle | Double Trouble | Elemental → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Dave Borgman
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels unplayable in Lynx