Please create an account or Login! Have fun!

Internal Clock: Difference between revisions

Jump to navigation Jump to search
imported>Everysubjectman
No edit summary
(No difference)

Revision as of 21:31, 13 February 2016

Template:Infobox Level New

Internal Clock is the 60th level in Chip's Challenge Level Pack 2. Largely, the level is a giant itemswapper, trading boots, keys, and eventually chips, but complicated by the addition of an "internal clock" - a fireball clone machine - in the Eric Schmidt tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless.

Run immediately right to avoid death and take the yellow key, then open the yellow lock to allow Chip to move the block R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the fireball, take the suction boots, and sneak behind it. Use the force floor exit to dodge the next fireball, and then collect the fire boots in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.

Take the blue key to the bottom, then the green key at the start, and finally use this for the maze with the eight chips. With this done, open the socket above to collect ice skates, then go back to the left and take the red key. Now, Chip is ready to exit; move the block 20R, then open the second red lock and push the block through. Remove the top three sockets, and Chip can then bridge to the exit.

The Decade Message for Internal Clock, originally from Scoundrel in CC1, doesn't suit the next level, Icy Moat, too well.

Walkthrough

File:CCLP2 level 60 solution - 566 seconds

Previous Level Current Level Next Level
← Lot of Danger Internal Clock Icy Moat →