Colony: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 100 | |level = 100 | ||
| | |image = [[File:Level_100.png|300px]] | ||
}} | |||
| | '''Colony''' is the 100th level in [[Chip's Challenge 1]]. The structure of Colony is composed of 49 3x3 cells peppered with [[fireball]]s and [[glider]]s in a 7x7 square, plus another seven 2x3 cells on the west and south without [[Computer chip|chips]] in them. The [[exit]] is in the southwest corner. | ||
Since there is no time limit to Colony, and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 88-second route, run in this direction through the cells, collecting the chip unless instructed not to. | |||
DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R 2L DRD (no chip) RUDL (no chip) DRLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D (no chip) RLDL 2U L 2D | |||
==Decade message== | |||
After the completion of this level, the next [[decade message]] is revealed:<br>''Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.'' | |||
==Full level map== | |||
[[File:Cc1_full_map_level_100.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|3EMGtYTMgFU}} | ||
{{Level Progression|Catacombs|Apartment}} | {{Level Progression|Catacombs|Apartment}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |
Latest revision as of 04:24, 30 April 2020
Colony is the 100th level in Chip's Challenge 1. The structure of Colony is composed of 49 3x3 cells peppered with fireballs and gliders in a 7x7 square, plus another seven 2x3 cells on the west and south without chips in them. The exit is in the southwest corner.
Level set | Chip's Challenge 1 |
---|---|
Level number | 100 |
Designer | Unknown |
Password | QJXR |
Chips | 48 required / 48 available |
Time limit | 0 |
MS (Scores) | |
Bold time | [911] |
Public time | [911] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | [911] |
Public time | [911] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Since there is no time limit to Colony, and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 88-second route, run in this direction through the cells, collecting the chip unless instructed not to.
DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R 2L DRD (no chip) RUDL (no chip) DRLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D (no chip) RLDL 2U L 2D
Decade messageEdit
After the completion of this level, the next decade message is revealed:
Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.
Full level mapEdit
WalkthroughEdit
Previous Level | Current Level | Next Level |
---|---|---|
← Catacombs | Colony | Apartment → |