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{{Infobox Level New|
{{Infobox Level
|name = Double Trouble
|pack = cclp2
|image = [[Image:CCLP2 Level 17.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 17
|level = 17
|password = OPCD
|image = [[File:CCLP2 Level 17.png|300px]]
|hint = No
|chips required = 54
|chips available = 54
|time = 300
|bold ms = 256
|bold lynx = 249
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|the 115th level in [[Chip's Challenge 2|CC2]]|Double Trouble (CC2 level)}}
'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of [[monster]]s on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.


'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although Dave Borgman certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this [[computer chip|chip]], then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. Go through the [[paramecium]] room to reach the [[exit]].
 
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the [[paramecium]] and out to the exit.


== Fix for Lynx ==
== Fix for Lynx ==


To allow Double Trouble to be played in Lynx, remove the [[wall]] tiles underneath the eight chips in the blue wall rooms. The level is still not solvable yet because the glider at the start will always kill Chip, but since it serves no other purpose in the level, simply remove it.
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the chips on top of walls were replaced with chips and regular recessed walls were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the [[Pink ball|ball]] right next to it.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_17.png|500px]]
[[File:Cclp2_full_map_level_17.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 00:03, 4 May 2024

Double Trouble is the 17th level in Chip's Challenge Level Pack 2. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.

Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the glider room, all the chips from the blue walls (which are all fake) in the next two rooms, then the chips from the fireball room and the chips within the glider room. Go through the paramecium room to reach the exit.

Fix for Lynx[edit]

In CCLXP2, the chips on top of walls were replaced with chips and regular recessed walls were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the ball right next to it.

Full level map[edit]

Cclp2 full map level 17.png

Walkthrough[edit]

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