Please create an account or Login! Have fun!
Internal Clock: Difference between revisions
Tylersontag (talk | contribs) m (Tylersontag moved page internal Clock to Internal Clock over redirect: revert) |
mNo edit summary |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 60 | |level = 60 | ||
| | |image = [[File:CCLP2 Level 60.png|300px]] | ||
| | |||
}} | }} | ||
'''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a | '''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a [[clone machine]] spitting out [[fireball]]s. The quickest route, however, will make the fireballs almost meaningless. | ||
Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on. | Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on. | ||
Line 27: | Line 11: | ||
Take the [[blue key]] to the bottom, then the [[green key]] at the start, and finally use this for the maze with the eight chips. With this done, open the [[socket]] above to collect [[ice skates]], then go back to the left and take the [[red key]]. Now, Chip is ready to exit; move the block 20R, then open the second [[red lock]] and push the block through. Remove the top three [[socket]]s, and Chip can then bridge to the exit. | Take the [[blue key]] to the bottom, then the [[green key]] at the start, and finally use this for the maze with the eight chips. With this done, open the [[socket]] above to collect [[ice skates]], then go back to the left and take the [[red key]]. Now, Chip is ready to exit; move the block 20R, then open the second [[red lock]] and push the block through. Remove the top three [[socket]]s, and Chip can then bridge to the exit. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_60.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:40, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 60 |
Designer | Eric Schmidt |
Password | JRJQ |
Chips | 8 required / 8 available |
Time limit | 700 |
MS (Scores) | |
Bold time | 566 |
Public time | 566 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 560 |
Public time | 554 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Internal Clock is the 60th level in Chip's Challenge Level Pack 2. Largely, the level is a giant itemswapper, trading boots, keys, and eventually chips, but complicated by the addition of an "internal clock" - a clone machine spitting out fireballs. The quickest route, however, will make the fireballs almost meaningless.
Run immediately right to avoid death and take the yellow key, then open the yellow lock to allow Chip to move the block R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the fireball, take the suction boots, and sneak behind it. Use the force floor exit to dodge the next fireball, and then collect the fire boots in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.
Take the blue key to the bottom, then the green key at the start, and finally use this for the maze with the eight chips. With this done, open the socket above to collect ice skates, then go back to the left and take the red key. Now, Chip is ready to exit; move the block 20R, then open the second red lock and push the block through. Remove the top three sockets, and Chip can then bridge to the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Lot of Danger | Internal Clock | Icy Moat → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Eric Schmidt
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)