Trinity: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = TRINITY
|pack = cc1
|image = [[Image:Level 11.png|300px]]
|levelset = Chip's Challenge 1
|level = 11
|level = 11
|password = CNPE
|image = [[File:Level_11.png|300px]]
|hint = No
}}
|chips required = 3
|chips available = 3
|time = 300
|bold ms = 211
|difficulty ms = 2
|bold difficulty ms = 2
|bold complexity ms = 1
|bold lynx = 204
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1}}


'''Trinity''' is the eleventh level in [[Chip's Challenge 1]]. In this level, Chip must obtain the three [[key]]s to unlock the [[lock]]s guarding the three [[boot]]s, and then use the three boots to go through the obstacles and obtain the three chips, after which he can open the [[socket]] to reach the [[exit]]. The fastest sequence is to collect the red (no [[Boosting|boosts]] can be missed), then the yellow, and on the way over to the [[blue key]], use the [[yellow key]] to take the [[ice skates]]. This will save Chip from having to move 8 moves off track later, and use only 4 moves in the process. Take the other two boots and chips, then skate north and take the third chip to reach the exit.
'''Trinity''' is the eleventh level in [[Chip's Challenge 1]]. In this level, Chip must obtain the three [[key]]s to unlock the [[lock]]s guarding the three [[boot]]s, and then use the three boots to go through the obstacles and obtain the three chips, after which he can open the [[socket]] to reach the [[exit]]. The fastest sequence is to collect the red (no [[Boosting|boosts]] can be missed), then the yellow, and on the way over to the [[blue key]], use the [[yellow key]] to take the [[ice skates]]. This will save Chip from having to move 8 moves off track later, and use only 4 moves in the process. Take the other two boots and chips, then skate north and take the third chip to reach the exit.


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_11.png|500px]]
[[File:Cc1_full_map_level_11.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:47, 30 April 2020

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{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|Level 11.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Trinity is the eleventh level in Chip's Challenge 1. In this level, Chip must obtain the three keys to unlock the locks guarding the three boots, and then use the three boots to go through the obstacles and obtain the three chips, after which he can open the socket to reach the exit. The fastest sequence is to collect the red (no boosts can be missed), then the yellow, and on the way over to the blue key, use the yellow key to take the ice skates. This will save Chip from having to move 8 moves off track later, and use only 4 moves in the process. Take the other two boots and chips, then skate north and take the third chip to reach the exit.

Full level mapEdit

 

WalkthroughEdit

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