Please create an account or Login! Have fun!
Warehouse II: Difference between revisions
Razorflame (talk | contribs) m (Updating to match database.) |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 122 | |||
|image = [[File:CCLP2 Level 122.png|300px]] | |image = [[File:CCLP2 Level 122.png|300px]] | ||
}} | }} | ||
Latest revision as of 04:55, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 122 |
Designer | Eric Schmidt |
Password | WSPI |
Chips | 0 required / 0 available |
Time limit | 999 |
MS (Scores) | |
Bold time | 451 |
Public time | 451 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 455 |
Public time | 453 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Warehouse II is the 122nd level in Chip's Challenge Level Pack 2. As with Checkerboard I, Warehouse II is an exceedingly hard puzzle with blocks, although slightly less so because it is a pure Sokoban level. The eight blocks in the north section have to be rearranged to the eight brown buttons, which is fairly easy, but if Chip does this immediately, he can't use the passageway to move the other seven blocks through the center and then to the southeast. Both of those puzzles are tough, and how to interact with the two passageways is another hard puzzle.
Generally, similar maneuvers will be repeated throughout the level: in the center, Chip will have to move one of the blocks from the west section out and then L 3D 6U L, collect another block and put it in the center, and then go back to the top section to move the first block out to the right. With what is now the center block, Chip can move two blocks in one run: walk the block 3D 6U L through, which will stuff the other block U in the process. Chip will also move that top block to the right and then southeast into place after the next block is put in the center. These are the two major maneuvers Chip has to know in this long, complex route. The AVI walkthrough does the rest.
Trivia[edit]
- In the original sets by Tyrethali Ansrath and Eric Schmidt, Warehouses 1 and 2 were labeled by their level number. Warehouse 2 was instead thus named Warehouse 134 in Eric's set.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Flame Boy | Warehouse II | BlockSlide → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Eric Schmidt
- Levels with casual difficulty 5 (MS)
- Levels with bold execution difficulty 3 (MS)
- Levels with bold routing difficulty 4 (MS)
- Levels with casual difficulty 5 (Lynx)
- Levels with bold execution difficulty 4 (Lynx)
- Levels with bold routing difficulty 4 (Lynx)
- Levels quicker in Lynx than MS