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{{Infobox Level New|
{{Infobox Level
|name = Elemental
|pack = cclp2
|image = [[Image:CCLP2 Level 18.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 18
|level = 18
|password = HFGW
|image = [[File:CCLP2 Level 18.png|300px]]
|hint = No
|chips required = 32
|chips available = 32
|time = 350
|bold ms = 237
|bold lynx = 225
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}
{{distinguish|Elementary}}
'''Elemental''' is the 18th level in [[Chip's Challenge Level Pack 2]]. Likely named for its use of [[fire]] and [[water]] to create [[maze]]s, with [[ice]] to make the bold a little more difficult, Elemental is breezy work, although it takes a bit of time.


'''Elemental''' is the 18th level in [[Chip's Challenge Level Pack 2]], not to be confused with [[Elementary]], which is a level in [[Chip's Challenge 1]]. It was designed by [[Tyrethali Ansrath]]. Likely named for its use of [[fire]] and [[water]] to create [[maze]]s, with [[ice]] to make the bold a little more difficult, Elemental is breezy work, although it takes a bit of time.
Walk the given route and try to get the [[boosting]] down; the maximum route is 237.2. The order of certain chips allows less time to be spent on failed attempts at boosting by attempting the hardest chips soonest, and sometimes allows for specific boosting techniques to be executed easier. The chip in the far southeast corner is taken last by holding the south arrow key, first because it adds [4] to every failed boosting attempt if taken first in this area, and second because a player is already holding the south arrow key after leaving the section above.


Walk the given route and try to get the [[boosting]] down; the maximum route is 237.2. The order of certain chips allows less time to be spent on failed attempts at boosting by attempting the hardest chips soonest, and sometimes allows for specific boosting techniques to be executed easier. The chip in the far southeast corner is taken last by holding the south arrow key, first because it adds [4] to every failed boosting attempt if taken first in this area, and second because a player is already holding the south arrow key after leaving the section above.
==Full level map==
[[File:Cclp2_full_map_level_18.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 18 solution - 237 seconds|425px]]
{{#ev:youtube|sy_eRDJos1c}}


{{Level Progression|Double Trouble|A Sample of Things to Come}}
{{Level Progression|Double Trouble|A Sample of Things to Come}}

Latest revision as of 11:00, 6 March 2021

Elemental is the 18th level in Chip's Challenge Level Pack 2. Likely named for its use of fire and water to create mazes, with ice to make the bold a little more difficult, Elemental is breezy work, although it takes a bit of time.

Walk the given route and try to get the boosting down; the maximum route is 237.2. The order of certain chips allows less time to be spent on failed attempts at boosting by attempting the hardest chips soonest, and sometimes allows for specific boosting techniques to be executed easier. The chip in the far southeast corner is taken last by holding the south arrow key, first because it adds [4] to every failed boosting attempt if taken first in this area, and second because a player is already holding the south arrow key after leaving the section above.

Full level map[edit]

Cclp2 full map level 18.png

Walkthrough[edit]

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← Double Trouble Elemental A Sample of Things to Come →