|hint = Blue walls may be fake. Some invisible walls never appear. There can be extra chips.
|hint = Blue walls may be fake. Some invisible walls never appear. There can be extra chips.
|chips required = 4
|chips required = 4
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|bold complexity lynx = 1}}
|bold complexity lynx = 1}}
'''Lesson 6''' is the sixth level in [[Chip's Challenge 1]]. This [[lesson level]] introduces [[invisible wall]]s, [[hidden wall]]s, and [[blue wall]]s, plus the possibility of extra [[computer chip]]s. (The four chips on the left can be collected, but the four on the right cannot; however, only four are required.)
'''Lesson 6''' is the sixth level in [[Chip's Challenge 1]]. It was designed by [[Chuck Sommerville]]. This [[lesson level]] introduces [[invisible wall]]s, [[hidden wall]]s, and [[blue wall]]s, plus the possibility of extra [[computer chip]]s. The four chips on the left can be collected, but the four on the right cannot; however, only four are required.
To complete the level, move 3L 4U 3L D, which opens the single fake [[blue wall]] and allows Chip to take the four chips below. Come back the same way and [[exit]].
To complete the level, move 3L 4U 3L D, which opens the single fake [[blue wall]] and allows Chip to take the four chips below. Come back the same way and [[exit]].
==Trivia==
* Lesson 6 is one of four levels in CC1 with a different password in the [[MS|Microsoft]] version than in the original [[Lynx|Atari Lynx]] version. The other three are [[Brushfire]], [[Ping Pong]], and [[Paranoia]].
To complete the level, move 3L 4U 3L D, which opens the single fake blue wall and allows Chip to take the four chips below. Come back the same way and exit.
Trivia
Lesson 6 is one of four levels in CC1 with a different password in the Microsoft version than in the original Atari Lynx version. The other three are Brushfire, Ping Pong, and Paranoia.