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Indyindeed (talk | contribs) (added info about cc2 floors) |
Tylersontag (talk | contribs) (correcting some info) |
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The '''floor''' is the most basic [[tile]] in [[Chip's Challenge]]. It consists of a single square which everything can move through as long as it stays clear. | The '''floor''' is the most basic [[tile]] in [[Chip's Challenge]]. It consists of a single square which everything can move through as long as it stays clear. | ||
Chip's Challenge 2 introduced new floor variants. There are [[custom floor|decorative floor]]s in four different colors - slime green, hot pink, yellow brick, and electric blue. These decorative tiles will block [[ghost]]s. In addition, there are [[letter tile]]s that can be used to give indications on where to go or to spell out a message. On all types of special floors, the player is not allowed to drop [[yellow teleport]]s, and [[fireball]]s cannot melt [[ice block]]s. | |||
Additionally in Chip's Challenge 2, floor tiles, like [[steel wall]]s, accept a [[wire]] modifier. Wires, as their name suggests, are used to connect different pieces of circuitry, such as [[button]]s or [[logic gate]]s. Because wire is a modifier and not a distinct tile, the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them. Wires will still be functional underneath the [[water]] created by a melted ice block, but the covered tile will not be affected by an entity that carries the [[lightning bolt]]. These special properties do not apply to logic gates themselves because they are distinct tiles from floor. |