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{{Infobox Level|
{{Infobox Level
|name = One-Block Sokoban
|name = One-Block Sokoban
|image = [[Image:CCLP2 Level 99.png|300px]]
|image = [[File:CCLP2 Level 99.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|levelset = Chip's Challenge Level Pack 2
|designer = Eric Schmidt
|designer = Eric Schmidt
|level = 99
|level = 99
|password = MYTU
|password = MYTU
|hint = No
|chips required = 15
|chips required = 15
|chips available = 33<br>''(only 17 are accessible)''
|chips available = 33<br>''(only 17 are accessible)''
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==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_99.png|500px]]  
[[File:Cclp2_full_map_level_99.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Revision as of 02:07, 22 May 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

One-Block Sokoban is the 99th level in Chip's Challenge Level Pack 2. Originally it was named *This* Level Has the Longest Name Ever for a CC Level, a sarcastic "one-uppance" of This Is the Longest Name Ever for a CC Level by Drew Thomas. It is a sokoban level of a unique type, and uses the same block for each objective. While the solution requires Chip to exploit transparency, the level is not hard at all because Chip really has no choice but to find this out.

Teleport and continue moving the block, and before pushing it to the northeast corner, turn south and move across the extreme south of the level to collect the red key. Move the block against the red lock; since this level has two extra chips, the ones in the dead ends on the bottom will be left behind as they take [2] each to collect. Shove the block U and remove the lock, then move it onto the blue key, erasing the water underneath. The only other option in this area is to collect the key with Chip, and while he will survive the block is then doomed.

Next, push the block to either UL or UR from the blue lock, take the yellow key and stash the block to the unused side, as the yellow lock currently bars its progress. While removing this, Chip will see four extraneous exits in this area, two clone machine fakes and the other two being real, but guarded by water that the block cannot reach. Retrieve the block to access the green key, then carry it back out towards the green lock, finish the chips off and bridge to the exit.

Fix for Lynx

The keys on top of water, and the exits with clone machines under them, and the buried recessed walls make One-Block Sokoban unplayable in Lynx. In CCLXP2, the exit clone machines were replaced with real exits guarded by invisible walls, the recessed walls were brought to the upper layer and another recessed wall was added above or below them, and the water underneath the keys was removed entirely.

Full level map

Cclp2 full map level 99.png

Walkthrough

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