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Torturechamber: Difference between revisions
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'''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying. | '''Torturechamber''' is the 109th level in [[Chip's Challenge 1]]. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying. | ||
Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[ | Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | ||
Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. |
Revision as of 22:10, 13 February 2019
Torturechamber is the 109th level in Chip's Challenge 1. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.
Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the block into the force floors. Because of brief slide delay from the monsters in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will ram the block into the corner.
Wait [1/2] exactly so as not to get hit by the block, and then follow it, release it from the trap, and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the sliplist, which does not exist in Lynx; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.
Off the last gravel space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the boosting here is not possible, so 2L 2D is the required path.
Walkthrough
Previous Level | Current Level | Next Level |
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← Block Out | Torturechamber | Chiller → |