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The Parallel Port: Difference between revisions
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'''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. | '''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. In the case of The Parallel Port, [[Item|boots]], [[key]]s, and the single [[computer chip]] are hidden under [[blue wall]]s, generally in a 60-degree south-southeast formation, which is hinted at by the level name. | ||
Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'' - 8:[2D R]. At this point, [[Chip]] must wait for a [[tank]]; continue [4] 2R U to reveal a pair of [[flippers]]. Keep moving 2U R, in accordance with the tanks, to collect [[fire boots]] as well, and pass the [[recessed wall]], then reverse to 2D R to burst through the [[socket]] and follow to the [[exit]]. | |||
Notice that the [[suction boots]] are not required because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner; this will save [1] over collecting them. | |||
Notice that the [[suction boots]] are not required | |||
==Fix for Lynx== | ==Fix for Lynx== | ||
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items | The items buried under blue walls make The Parallel Port unplayable in [[Lynx]] rules. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The [[thief]] at the start was also removed, as it served no purpose. | ||
==Full level map== | ==Full level map== | ||
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{{Level Progression|The Serial Port|Debug File}} | {{Level Progression|The Serial Port|Debug File}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] | ||
Revision as of 02:33, 3 June 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
The Parallel Port is the 14th level in Chip's Challenge Level Pack 2. This level is quite notable for being the first time invalid tile combinations are featured in an official level. In the case of The Parallel Port, boots, keys, and the single computer chip are hidden under blue walls, generally in a 60-degree south-southeast formation, which is hinted at by the level name.
Play 3:[R 2D], collecting only the ice skates, then off this space DR 4D UD to collect the chip. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a blue key on the way, and then R and all the way down - 8:[2D R]. At this point, Chip must wait for a tank; continue [4] 2R U to reveal a pair of flippers. Keep moving 2U R, in accordance with the tanks, to collect fire boots as well, and pass the recessed wall, then reverse to 2D R to burst through the socket and follow to the exit.
Notice that the suction boots are not required because the force floor is against the ice corner, so Chip can simply step off the force floor after skating over the ice corner; this will save [1] over collecting them.
Fix for Lynx
The items buried under blue walls make The Parallel Port unplayable in Lynx rules. In CCLXP2, the items were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The thief at the start was also removed, as it served no purpose.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← The Serial Port | The Parallel Port | Debug File → |