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Block Away!

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Block Away! is the 21st level in Chip's Challenge Level Pack 2.

The chips are easy work: take the chips from the top, then zigzag up and down and move block 1 onto the green button, then take the last column and then wipe out the last six chips in the sliding blocks above without waiting a single turn. Now, enter the left socket, move >RLR R to one key, L >LRL and D 3R U to another red key, then L >LR RL >L and escape south to the tanks. The yellow key is not required.

Take keys 1, 2, 4, 3 and 5 in order, waiting [1] for the last tank to avoid the Transparency Glitch. Finish by opening the socket to the furthest south and walk specifically 7L U 2L D to reach the exit. Without a level editor, picking your way through this mound of locks is extremely difficult, and places this level far beyond its neighbors on the difficulty scale.

Fix for Lynx

Since the gliders from the cloner at (31, 12) will not die in the fire tile, these were changed to fireballs and a water tile in CCLXP2. As for the pyramid of locks, stripes of blue walls replaced the second stripe of the pyramid as well as the final stripe, and fake walls were placed accordingly to the original path.

Full level map

Cclp2 full map level 21.png

Walkthrough

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