Ping Pong

Revision as of 05:56, 28 February 2019 by Indyindeed (talk | contribs) (Added links for MS/Lynx rulesets)

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Ping Pong is the 28th level in Chip's Challenge 1, and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four blocks in the first room all the way over the water and ice on the left end of the table to access the rest of the chips, avoiding the bouncing pink balls throughout.

First, slide all the way around the level, as the blue wall entrance is at [3, 2], and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the Block Donut Rule cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The exit is located at the top.

Trivia

Ping Pong is one of four levels in CC1 with a different password in the Microsoft version than in the original Atari Lynx version. The other three are Lesson 6, Brushfire, and Paranoia.

Full level map

 

Walkthrough

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← Go with the Flow Ping Pong Arcticflow →