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Torturechamber

Revision as of 10:44, 20 June 2019 by Indyindeed (talk | contribs) (Text replacement - "Lynx" to "Lynx")
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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Torturechamber is the 109th level in Chip's Challenge 1. It is a small level, but requires precise timing throughout. If the player has good timing, this level will be extremely easy, but for many others, it can get a bit annoying.

Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the block into the force floors. Because of brief slide delay from the monsters in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will ram the block into the corner.

Wait [1/2] exactly so as not to get hit by the block, and then follow it, release it from the trap, and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the sliplist, which does not exist in Lynx; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L.

Off the last gravel space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the boosting here is not possible, so 2L 2D is the required path.

Full level map

Cc1 full map level 109.png

Walkthrough

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