Melinda time

Revision as of 09:08, 30 March 2019 by Indyindeed (talk | contribs) (added greenian motion)

The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.

CC1 Melinda times

# Name Bold Melinda Reason
23 Blobnet 436 444 Requires no interference from the blobs
133 Blobdance 949 951 Requires no interference from the blobs

Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.

Undetermined

There are some special cases in Chip's Challenge 1 where it is unknown if a higher Melinda time even exists in the first place. They are as such:

# Name Bold Theory Reason for Melinda Reason why undetermined
127 Skelzie 454 455 Requires a blob to walk on a green button Unknown if later cycles will allow for TSG
146 Cake Walk 717 722 Requires random force floors to delay a block for 5 seconds Unknown if 717 route allows for 722


CCLP1 Melinda times

# Name Bold Melinda Reason
20 Chip Suey 380 381 Requires a walker to get all the way to a blue button and manipulate it
28 The Last Starfighter 276 279 Requires a blob to backtrack to a grid of brown buttons


CCLP2 Melinda times

# Name Bold Melinda Reason
31 Well of Wishes 365 366 Requires a blob to wander all the way to a green button
119 Teeth 280 281 Requires almost perfect luck on random force floors
140 Keep Trying 484 491 Requires insane luck on a long chain of random force floors


CCLP4 Melinda times

# Name Bold Melinda Reason
58 Ruinous Plaza 346 348 Requires lots of luck on random force floors
117 Greenian Motion 269 270 Requires perfect luck with blobs; only [1] to spare