Madd Maze
Madd Maze (purposely incorrectly spelled) is the 77th level in Chip's Challenge Level Pack 2. While not a particularly difficult solve except for a belligerent glider clone machine, Madd Maze is a "MA[)[) M@Z£" ,as it was originally spelled by Paul Hobden, with several random elements that may leave the player "madd" by the end of the level.
U-turn north, wait [1] for the formation to clear and take the yellow key, then play into the force floors and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the yellow lock. If Chip reaches the red lock underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming blobs.
Take those chips, open the blue lock with the key, and slide to the glider clone machine. Remove the first two chips, move block 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, just sneaking past the bouncing pink balls to collect the items, and then continue to the right.
Past the red lock, move to the south, and move block 2 L and block 3 2U L to reach the suction boots. Use these to collect the chip in the fire area, then move towards the teleport. Chip needs to get in there with fewer than [2] wasted, as an important monster rendezvous is coming. After teleporting, run to the right, collect the blue key and fire boots, then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath.
Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the blue lock and take the chip on the top and the ones near the exit before exiting the level.
Walkthrough
File:CCLP2 level 77 solution - 244 seconds
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