Perfect Match
Perfect Match is the 121st level in Chip's Challenge 1. This level was designed after the now-defunct computing concept of bubble memory: "a string of bits that were continuously rotating around on a circuit" could be programmed to read specific code.[1]
Level set | Chip's Challenge 1 |
---|---|
Level number | 121 |
Designer | Peter Engelbrite |
Password | BPYS |
Hint | Match the inner to the outer. A perfect match. |
Chips | 0 required / 0 available |
Time limit | 0 |
MS (Scores) | |
Bold time | [968] |
Public time | [968] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | [966] |
Public time | [966] |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
The central section is composed of three fireballs circling around and periodically touching green buttons, which control a fireball clone machine below that happens to guard the exit. If the toggle wall opens for even a very brief period, Chip will not be able to get into the exit. Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the traps with fireballs ahead of them, causing the Concussion Rule to kick in and stop the green buttons entirely, or to synchronize the tracks to always touch the buttons at the same time.
Version differencesEdit
The MSCC version of this level adds an extra ice tile, two cells south of the eastern green button.
MS routeEdit
Clone one fireball, wait [5]; clone another, wait [4]; clone a third, then push the block half a turn after each of the next two fireballs arrive U from the water, such that Chip uses a spring step to survive and the fireballs, which move before sliding blocks in the move order, will drown. With the fireballs synchronized and the toggle wall closed, retreat to the exit.
Full level mapEdit
This is the MSCC version of the level. In other versions, the southeastern ice tile (a bit north of the exit) is floor.
WalkthroughEdit
ReferencesEdit
- ↑ Interview with Chuck Sommerville, Designer of Chip's Challenge. The Midnight Post, issue 4, April 2006.
Previous Level | Current Level | Next Level |
---|---|---|
← Alphabet Soup | Perfect Match | Totally Fair → |