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(And so, fixing the CCLP2 infoboxes begins!)
 
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{{Infobox Level New|
{{Infobox Level
|name = A Fleeting Memory
|pack = cclp2
|image = [[Image:CCLP2 Level 1.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 1
|level = 1
|password = JNMD
|image = [[File:CCLP2 Level 1.png|300px]]
|hint = No
|chips required = 36 (not required)
|chips available = 36
|time = 360
|bold ms = 347
|bold lynx = 348
 
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]] in MS: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew Thomas' set, named ''Drew's Memory'', originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.
'''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]]: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in [[Drew Thomas|Drew's]] original set, named ''Drew's Memory'', originally contained this bust; but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.
 
To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, move (2:3U, U) to allow passage to the exit.


== Trivia ==
To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, press the blue, green, blue, green, then green buttons to allow passage to the exit.


* A Fleeting Memory is the first level in alphabetical order in CCLP2, and also in all three levelsets taken together.
==Full level map==
[[File:Cclp2 full map level 1.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 1 solution - 347 seconds|425px]]
{{#ev:youtube|J-j3REiQmkk}}


{{Level Progression||Naomi's Bug Collection}}
{{Level Progression||Naomi's Bug Collection}}
[[Category:Levels quicker in Lynx than MS]]
[[Category:Levels quicker in Lynx than MS]]

Latest revision as of 04:24, 30 April 2020

A Fleeting Memory is the first level in Chip's Challenge Level Pack 2. Named for Memory from the original set, A Fleeting Memory is nowhere near as hard, because it is actually busted: unlike Memory, Chip can manipulate the tanks around with intelligent use of toggle walls to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew's original set, named Drew's Memory, originally contained this bust; but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.

To complete it, play within the 6x6 square DRD 3R D to reach a blue button, hit it twice, then RD to another blue button with a green button underneath. Off the green button, press the blue, green, blue, green, then green buttons to allow passage to the exit.

Full level map[edit]

Cclp2 full map level 1.png

Walkthrough[edit]

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A Fleeting Memory Naomi's Bug Collection →