Bomb: Difference between revisions

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{{Infobox Tile
{{Infobox Tile
|image = [[Image:Bomb.png]] [[Image:BombCC2.gif]]
|image cc2 = [[Image:Bomb (CC2).gif]]
|index = 42
|cc1 = Yes
|cc2 = Yes
|cc1index  = 42  
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
The '''bomb''', also known as the ''red bomb'' or the ''cherry bomb'', is a tile that destroys anything that steps on it, including [[Chip]] or [[Melinda]]. If Chip hits a bomb (one that is not underneath anything other than a block; see [[Non-Existence Glitch]]), he will die with the resulting [[Death message]] of ''Ooops! Don't touch the bombs!''. If anything else steps on the bomb, both the object and the bomb will disappear.


The '''bomb''' is a tile in [[Chip's Challenge]] that destroys anything that steps on it, including [[Chip]]. If Chip hits a bomb (one that is not underneath anything other than a block; see [[Non-Existence Glitch]]), he will die with the resulting [[Death message]] of ''Ooops! Don't touch the bombs!''. If anything else steps on the bomb, both the object and the bomb will disappear.
Bombs are commonly cleared with a [[block]] or a [[monster]], and often the monsters will be specifically directed into the bombs with blocks, [[dirt]], [[toggle wall]]s, other monsters, or Chip in the case of [[teeth]].


Bombs are commonly cleared with a [[block]] or a [[monster]], and often the monsters will be specifically directed into the bombs with blocks, [[dirt]], [[toggle wall]]s, other monsters, or Chip in the case of [[teeth]].
In [[Chip's Challenge 2]], any monsters or blocks that start the level on a bomb will instantly detonate at the beginning of the level; as a consequence, the Steam re-release of CC1 changed the bomb under a block in [[Alphabet Soup]] to water. If [[Chip]] or [[Melinda]] starts the level on a bomb, the level will be unsolvable.


== Trivia ==
== Trivia ==
* When first started, MSCC has no sound available when a bomb explodes. To add one, place a link to any .wav file in your entpack.ini for Chip's Challenge. The sound for the bomb is very valuable in play, as frequently Chip is unable to see the bombs being exploded, and would have no indication of when they have exploded without taking extra time to look at them. Cases where this will be important in the official sets are [[Kablam]], [[Suicide]], [[Cra-zy]], [[Glider and Fire]], and [[Cloner's Maze]].


* When first started, Chip's Challenge has no sound available when a bomb explodes. To add one, place a link to any .wav file in your entpack.ini for Chip's Challenge. The sound for the bomb is very valuable in play, as frequently Chip is unable to see the bombs being exploded, and would have no indication of when they have exploded without taking extra time to look at them. Cases where this will be important in the official sets are [[Kablam]], [[Suicide]], [[Cra-zy]], [[Glider and Fire]], and [[Cloner's Maze]].
== See also ==
* [[Toggle bomb]]

Latest revision as of 00:08, 28 August 2022

The bomb, also known as the red bomb or the cherry bomb, is a tile that destroys anything that steps on it, including Chip or Melinda. If Chip hits a bomb (one that is not underneath anything other than a block; see Non-Existence Glitch), he will die with the resulting Death message of Ooops! Don't touch the bombs!. If anything else steps on the bomb, both the object and the bomb will disappear.

Bombs are commonly cleared with a block or a monster, and often the monsters will be specifically directed into the bombs with blocks, dirt, toggle walls, other monsters, or Chip in the case of teeth.

In Chip's Challenge 2, any monsters or blocks that start the level on a bomb will instantly detonate at the beginning of the level; as a consequence, the Steam re-release of CC1 changed the bomb under a block in Alphabet Soup to water. If Chip or Melinda starts the level on a bomb, the level will be unsolvable.

TriviaEdit

  • When first started, MSCC has no sound available when a bomb explodes. To add one, place a link to any .wav file in your entpack.ini for Chip's Challenge. The sound for the bomb is very valuable in play, as frequently Chip is unable to see the bombs being exploded, and would have no indication of when they have exploded without taking extra time to look at them. Cases where this will be important in the official sets are Kablam, Suicide, Cra-zy, Glider and Fire, and Cloner's Maze.

See alsoEdit