Please create an account or Login! Have fun!

Delivery Ship: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{Infobox Level
{{Infobox Level
|name = Delivery Ship
|image = [[File:Delivery ship.png|300px]]
|image = [[File:Delivery ship.png|300px]]
|levelset = ChipHomeIS |nocat = yes
|levelset = ChipHomeIS
|designer = ChipHome5
|designer = ChipHome5
|level = 7
|level = 7
Line 11: Line 10:
|time = 1000
|time = 1000
|difficulty ms = 5
|difficulty ms = 5
}}
|bold difficulty ms = 5
|bold complexity ms = 5
|nocat = yes
}}'''Delivery Ship''' is the 7th level of ''ChipHomeIS.dat'', a custom [[level set]] mostly made of [[insane level]]s by ChipHome5.


'''Delivery Ship''' is the 7th level of ''ChipHomeIS.dat'', a custom [[level set]] mostly made of [[insane level|insane levels]] by ChipHome5.
Knowledge of [[data resetting]], a glitch exclusive to [[Microsoft's version of Chip's Challenge]], is required in order to solve this level. As there is no reachable [[exit]], the player must perform, towards the end of the level, a proper Y-coordinate [[Data resetting|data reset]] in the right position in order to generate a [[tile]] with index 21, the exit. This, when performed correctly, will generate an exit tile under the [[socket]] at (10, 0).


Knowledge of [[data resetting]], a glitch exclusive to [[Microsoft's version of Chip's Challenge]], is required in order to solve this level. As there is no reachable [[exit]] tile, the player must perform, towards the end of the level, a proper y-coordinate [[data resetting|data reset]] in the right position in order to generate a tile with index 21, the [[exit]]. This, when performed correctly, will generate an [[exit]] tile under the [[socket]] at (10, 0).
In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the [[glider]] reaches the [[clone button]] at (26, 22) which is connected to (10, 32), i.e. resetting the Y-coordinate of [[Chip]]. If Chip is located at (29, 21) when the data reset happens, his Y-coordinate will be 21; thus, a tile with index 21 will generated in the lower layer of (10, 0). Afterwards, Chip's Y position will be reset to 0 and Chip will find himself at (29, 0), where the player can gather the [[yellow key]] and head towards the socket at (10, 0), which should hide an exit tile.


In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the [[glider]] reaches the [[clone button]] at (26, 22) which is connected to (10, 32), i.e. resetting the y-coordinate of Chip.
==Trivia==
 
*Delivery Ship is the first level ever to showcase what happens when Chip's X or Y position is reset while standing on a [[hint]] tile: his position will be reset, but the game won't record this as stepping off of the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
If the player is located at (30, 21) when the data reset happens, Chip's y-coordinate will be 21, thus a tile with index 21 will generated in the lower layer of [10, 0], due to how data resetting works. Afterwards, Chip's y position will be reset to 0 and Chip will find himself at (30, 0), where the player can gather the [[yellow key]] and head towards the [[socket|chip socket]] at (10, 0), which should hide an [[exit]] tile.
*Some years ago, the completion of Delivery Ship would yield an award on [[CC Zone]]; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone.  
 
This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a [[hint]] tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
 
Some years ago, the completion of Delivery Ship would yield an award on [[CC Zone]]; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone.  


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|MyC31SEErjM}}
{{#ev:youtube|MyC31SEErjM}}
[[Category:Insane levels]]
[[Category:Custom levels in separate articles]]
[[Category:Custom levels in separate articles]]

Revision as of 11:37, 27 May 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|File:Delivery ship.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | Welcome to the Delivery Ship. |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Delivery Ship is the 7th level of ChipHomeIS.dat, a custom level set mostly made of insane levels by ChipHome5.

Knowledge of data resetting, a glitch exclusive to Microsoft's version of Chip's Challenge, is required in order to solve this level. As there is no reachable exit, the player must perform, towards the end of the level, a proper Y-coordinate data reset in the right position in order to generate a tile with index 21, the exit. This, when performed correctly, will generate an exit tile under the socket at (10, 0).

In particular, after pushing the button at (28, 26), the player must move as fast as possible to (30, 21) before the glider reaches the clone button at (26, 22) which is connected to (10, 32), i.e. resetting the Y-coordinate of Chip. If Chip is located at (29, 21) when the data reset happens, his Y-coordinate will be 21; thus, a tile with index 21 will generated in the lower layer of (10, 0). Afterwards, Chip's Y position will be reset to 0 and Chip will find himself at (29, 0), where the player can gather the yellow key and head towards the socket at (10, 0), which should hide an exit tile.

Trivia

  • Delivery Ship is the first level ever to showcase what happens when Chip's X or Y position is reset while standing on a hint tile: his position will be reset, but the game won't record this as stepping off of the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.
  • Some years ago, the completion of Delivery Ship would yield an award on CC Zone; however, around 2017, CC Zone was forced to remove awards when updating to the latest version of Invisionzone.

Walkthrough