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{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|[[Chip's Challenge 2|CC2]] level 115|Double Trouble (CC2 level)}}
{{Infobox Level
 
|pack = cclp2
{{Infobox Level New|
|name = Double Trouble
|image = [[Image:CCLP2 Level 17.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 17
|level = 17
|password = OPCD
|image = [[File:CCLP2 Level 17.png|300px]]
|hint = No
|chips required = 54
|chips available = 54
|time = 300
|bold ms = 256
|bold lynx = 249
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}
{{otheruses4|the 17th level in [[Chip's Challenge Level Pack 2|CCLP2]]|the 115th level in [[Chip's Challenge 2|CC2]]|Double Trouble (CC2 level)}}
'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of [[monster]]s on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.


'''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.
Step D 2R to avoid being hit, then wait [1] and collect this [[computer chip|chip]], then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. Go through the [[paramecium]] room to reach the [[exit]].
 
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the [[paramecium]] and out to the exit.


== Fix for Lynx ==
== Fix for Lynx ==
Line 33: Line 14:


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_17.png|500px]]
[[File:Cclp2_full_map_level_17.png|500px]]


== Walkthrough ==
== Walkthrough ==

Revision as of 07:40, 6 March 2021

Double Trouble is the 17th level in Chip's Challenge Level Pack 2. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although it certainly does a good job of faking the player out on this point.

Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the glider room, all the chips from the blue walls (which are all fake) in the next two rooms, then the chips from the fireball room and the chips within the glider room. Go through the paramecium room to reach the exit.

Fix for Lynx

In CCLXP2, the chips on top of walls were replaced with regular recessed walls and chips were placed to the left of them. The glider next to Chip at the start was put in a trap, and the button connected to it was placed under the ball right next to it.

Full level map

Cclp2 full map level 17.png

Walkthrough

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