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|image = [[Image:CCLP2 Level 98.png|300px]]
|image = [[Image:CCLP2 Level 98.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = Anne Olsen
|level = 98
|level = 98
|password = GKUP
|password = GKUP
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}}
}}


'''Loop''' is the 98th level in [[Chip's Challenge Level Pack 2]]. This level is quite an easy solve for Chip, in Anne Olsen's basic style; however, the random [[force floor]]s make the bold time tough.
'''Loop''' is the 98th level in [[Chip's Challenge Level Pack 2]]. This level is a relatively easy solve for [[Chip]]; however, the random [[force floor]]s make the [[bold time]] quite tough.


All Chip has to do is follow the paths; take the [[flippers]] and [[fire boots]], then the [[red key]] and destroy the [[teeth]] with the [[fire]], and then the [[ice skates]] and switch the [[red key]] to blue and yellow. Now, steal the 20 chips, move through the pool and open the [[yellow lock]] (the teeth are imprisoned) and follow the path to the force floors. If Chip is any later than the shown time of 70 to the [[toggle wall]], the bold is out of reach.
All Chip has to do is follow the paths; take the [[flippers]] and [[fire boots]], then the [[red key]] and destroy the [[teeth]] with the [[fire]], and then the [[ice skates]] and switch the red key to [[Blue key|blue]] and then to [[Yellow key|yellow]]. Now, steal the 20 [[Computer chip|chips]], move through the pool and open the [[yellow lock]] and follow the path to the force floors. If Chip is any later than the shown time of 70 to the [[toggle wall]], the bold is out of reach.


Take the keys from the [[glider]]s and swap the red for yellow and then to blue, and then leave the toggle wall ''closed'' before opening the [[blue lock]]. Follow to the [[green button]] and take the fire boots, then pass the [[socket]] and reveal the hidden [[exit]] under the floor within the fire, at space [7, 24].
Take the keys from the [[glider]]s and swap the red for yellow and then to blue, and then leave the toggle wall ''closed'' before opening the [[blue lock]]. Follow to the [[green button]] and take the fire boots, then pass the [[socket]] and reveal the hidden [[exit]] under the floor within the fire, at space (7, 24).


== Fix for [[Lynx]] ==
== Fix for Lynx ==


There are four hidden tiles: the [[exit]], a random force floor under the [[green button]] (which is unseen) and the gravel under the two [[key]]s. Moving the exit to the upper layer and removing the hidden tiles will make Loop playable in Lynx, since [[Drowned Chip]] tiles translate to walls. Additionally, the [[Exit]] may be moved to under a block, as is done in [[CCLXP2]].
There are five [[invalid tile]]s in Loop: the [[exit]], an unseen random force floor under the [[green button]] and the gravel under the two [[key]]s, plus a third gravel tile buried under another gravel tile at (23, 12). In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the hidden tiles were removed and the [[exit]] was moved underneath a block, and another block was added at (6, 27) with nothing under it. The right column of fire tiles guarding the red key at the start were also replaced with water, as teeth do not die in fire under Lynx rules.


==Full level map==
==Full level map==

Revision as of 07:40, 7 April 2019

Template:Infobox Level New

Loop is the 98th level in Chip's Challenge Level Pack 2. This level is a relatively easy solve for Chip; however, the random force floors make the bold time quite tough.

All Chip has to do is follow the paths; take the flippers and fire boots, then the red key and destroy the teeth with the fire, and then the ice skates and switch the red key to blue and then to yellow. Now, steal the 20 chips, move through the pool and open the yellow lock and follow the path to the force floors. If Chip is any later than the shown time of 70 to the toggle wall, the bold is out of reach.

Take the keys from the gliders and swap the red for yellow and then to blue, and then leave the toggle wall closed before opening the blue lock. Follow to the green button and take the fire boots, then pass the socket and reveal the hidden exit under the floor within the fire, at space (7, 24).

Fix for Lynx

There are five invalid tiles in Loop: the exit, an unseen random force floor under the green button and the gravel under the two keys, plus a third gravel tile buried under another gravel tile at (23, 12). In CCLXP2, the hidden tiles were removed and the exit was moved underneath a block, and another block was added at (6, 27) with nothing under it. The right column of fire tiles guarding the red key at the start were also replaced with water, as teeth do not die in fire under Lynx rules.

Full level map

Cclp2 full map level 98.png

Walkthrough

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