The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.
CC1 Melinda times
# |
Name |
Bold |
Melinda |
Reason
|
23 |
Blobnet |
436 |
444 |
Requires no interference from the blobs
|
133 |
Blobdance |
949 |
951 |
Requires no interference from the blobs
|
Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.
Undetermined
There are some special cases in Chip's Challenge 1 where it is unknown if a higher Melinda time even exists in the first place. They are as such:
# |
Name |
Bold |
Theory |
Reason for Melinda |
Reason why undetermined
|
127 |
Skelzie |
454 |
455 |
Requires a blob to walk on a green button |
Unknown if later cycles will allow for TSG
|
146 |
Cake Walk |
717 |
722 |
Requires random force floors to delay a block for 5 seconds |
Unknown if 717 route allows for 722
|
CCLP1 Melinda timesCCLP2 Melinda times
# |
Name |
Bold |
Melinda |
Reason
|
31 |
Well of Wishes |
365 |
366 |
Requires a blob to wander all the way to a green button
|
119 |
Teeth |
280 |
281 |
Requires almost perfect luck on random force floors
|
140 |
Keep Trying |
484 |
491 |
Requires insane luck on a long chain of random force floors
|
CCLP4 Melinda times
# |
Name |
Bold |
Melinda |
Reason
|
58 |
Ruinous Plaza |
346 |
348 |
Requires lots of luck on random force floors
|
117 |
Greenian Motion |
269 |
270 |
Requires perfect luck with blobs; only [1] to spare
|